Данило
Unity developer
- City of residence:
- Lviv
- Ready to work:
- Remote
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Indie developer [
Lviv, Ukraine
PROFILE
Indie Unity developer building mobile games solo. Currently shipping Civitas, a satirical merge-3
game built end-to-end in Unity / C# — core mechanics, UI animation, dialogue systems,
monetization (AdMob), and localization. Recently began Khody, my first 3D Unity project. Strong
design sensibility from a Figma-first workflow; comfortable owning a feature from prototype to ship.
EXPERIENCE
by. lesipak April 2026 — Present
Marketing lead Lviv
— Set up and run Meta Ads campaigns from scratch — manual Ads Manager configuration,
carousel creatives, audience targeting;
— Manage Instagram content with focus on aesthetic consistency and brand voice.
Turbospace Sim Racing Club January 2024 — February 2025
Co-Owner Lviv
— Co-founded and operated a sim racing venue with 4 professional simulators, serving up to 10
clients daily;
— Organised and ran 5 competitive racing championships, managing registration, scheduling, and
results;
— Built and grew the club community, issuing 500+ loyalty cards to enrolled members to drive
retention and repeat visits
Dobryi Brat Charitable Foundation April 2022 — March 2024
Operations Coordinator Lviv
— Owned end-to-end logistics in Lviv: received humanitarian aid shipments from abroad, managed
warehousing, sorting, and packing.
— Distributed aid directly to people in need across the Lviv region during a critical humanitarian
period.
Helium Network May 2021 — February 2022
Independent Operator Lviv
— Deployed and operated a network of 20+ Helium hotspots across Lviv, scouting locations,
negotiating host placements, and managing installations;
— Optimised hotspot positioning for coverage and earnings using network analytics tools (Helium
Explorer, coverage maps);
— Handled ongoing maintenance, firmware updates, and remote monitoring of the full fleet;
troubleshot connectivity issues across diverse sites.
Mr.Sub September 2018 — June 2019
Team Member Toronto
— Prepared food to order in a fast-paced quick-service environment, maintaining quality and
speed during peak hours;
— Handled customer service end-to-end: taking orders, resolving requests, and processing
payments;
— Followed food safety and hygiene standards; kept the station and prep areas clean and
stocked.
SELECTED PROJECT
Civitas — Mobile Game March 2026 — Present
Indie Designer & Developer Pre-launch
— Owned full visual direction: pixel-art character pipeline (standardized 550×650 Figma canvases
with preserve Aspect handling) and a satirical propaganda / aged-parchment UI aesthetic unifying
art, HUD, and typography.
— Designed UI and information architecture for shop, inventory, dialogue, and achievement
screens.
— Architected core merge-3 game loop and ability to craft new characters
— Designed and implemented a 30-achievement system spanning Merging, Workshop,
Progression, Score, and Secret categories.
— Use AI tooling (Claude, ChatGPT, Gemini) throughout the production pipeline: code architecture
review, concept art exploration, and rapid UI iteration.
— Integrated AdMob rewarded ads (singleton AdsManager) and localization via Unity’s
LocalizedString system.
Khody — 3D Game May 2026 — Present
Indie Designer & Developer Pre-launch
— Personal project exploring grounded, embodied movement mechanics — game feel built around
weight, balance, and slow re-mastery.
— First 3D project, building on Unity foundations established in Civitas.
EDUCATION
Lviv Polytechnic National University September 2022 — June 2026
BSc, Environmental Protection Technologies — Environmental Information Systems Lviv
York University September 2018 — May 2021
Coursework toward BA. Business Economics Toronto
SKILLS
Figma · Prototyping · Design systems · User research · Usability testing · Information
architecture · Framer · After Effects · Unity Essentials
LANGUAGES
Ukrainian — Native
English — B2
PORTFOLIO
https://danylolynad.notion.site/portfolio
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