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Павло

Unity developer

Age:
36 years
City of residence:
Chernihiv
Ready to work:
Remote

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 SUMMARY

Results-driven Unity Developer with 3+ years of experience in mobile game
development (Android, iOS, PC). Proven track record of building complex game
systems from scratch, delivering products to global markets, and optimizing
technical graphics. Successfully published titles on Google Play, App Store, and
Google Play Games (PC). Expertly bridges the gap between clean C# programming
(SOLID, Design Patterns) and creative Technical Art (Shaders, Particle System).
 EXPERIENCE
PAVLO NAHORNYI
10/2023 – 06/2026 ANIMAGATES
Information Remote Middle Unity Developer
Jungle Pool (Android, iOS, PC): Spearheaded the
 Address full development cycle and multi-platform
Chernigiv
Ukraine
release, including specialized porting and
optimization for Google Play Games on PC.
Phone Jungle Pool - Apps on Google Play, ‎Jungle Pool

[open contact info](look above in the "contact info" section) App - App Store
Email Game Templates Refactoring: Executed deep

[open contact info](look above in the "contact info" section) refactoring and adaptation of acquired game
templates, drastically reducing Time-to-Market
for new studio releases.
Socials Monetization Integration: Implemented full-scale
monetization suites, including In-App Purchases
LinkedIn
 (IAP) and Google AdMob.
[open contact info](look above in the "contact info" section)
873266/
Custom Editor Tooling: Designed and developed
bespoke Unity Editor tools to automate repetitive
tasks for 2D and 3D artists, significantly reducing
asset integration time and minimizing human
error.
Quality Assurance Framework: Established a
prototyping workflow to test asset functionality
and performance before delivery, ensuring 100%
compliance with client technical requirements.
Developed custom Shaders and VFX, elevating
visual quality while maintaining strict
performance budgets.
Provided technical consultancy for the team to
resolve complex rendering and graphical
bottlenecks.
03/2021 – 10/2023 FREELANCE
Remote Technical Artist, Unity Developer
Developed custom gameplay mechanics and
editor tools for independent game developers.
Created Shader Graph solutions and VFX to
enhance overall player immersion and visual
feedback.
 EDUCATION

2007 – 2012 T.H. SHEVCHENKO NATIONAL
Master's UNIVERSITY «CHERNIHIV COLEHIUM»
Master's
Physics Informatics Astronomy
Master’s Degree in Physics, Informatics, and Astronomy
(2007 – 2012) My strong mathematical background
and deep understanding of physical processes enable
me to solve complex algorithmic challenges and create
realistic game simulations.

 SKILLS

Core: Unity (2D/3D), C#, SOLID, OOP, Design Patterns.
Multiplayer & Network: Unity Lobby, Relay, Netcode for Game Objects.
Graphics & Tech Art: Shaders (Shader Graph), Particle System, Post-
Processing, DoTween, Lighting.
Tooling & Automation: Custom Unity Editor windows, Scriptable Objects,
Automation of 2D/3D asset pipelines.
Prototyping: Rapid development of functional prototypes for asset testing
and gameplay verification.
Optimization: Memory Management, CPU/GPU Profiling, Draw Call
Reduction.
Tools & Platforms: Git, Bitbucket, Jira, Miro, Blender, Photoshop, Unity IAP,
Mobile Ads SDK, Google Play Console, Apple Developer program, Unity
Dashboard.
Ongoing Learning: Immersion in DOTS (ECS) for large-scale simulation
systems and game development with support for massive multiplayer 100+
players; UI Toolkit.

PORTFOLIO

Github: https://github.com/wertig11?tab=repositories

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