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Unity developer
- Considering positions:
- Unity developer, разработчик игр
- Age:
- 20 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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The job seeker has provided: Phone number
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You can get this candidate's contact information from https://www.work.ua/resumes/19787485/
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MELNICHUK ANDRII
UNITY GAME DEVELOPER
PROFILE EXPERIENCE
Result-oriented Unity Developer with 2 years of experience UNITY DEVELOPER AT ALPHANOVA 09.2024 - 09.2025
and a track record of 7 self-published games. Experienced
in both 2D and 3D game development, mobile and web WebGL Evacuation Sim: Developed and optimized a WebGL
applications. Passionate about clean architecture, gameplay corporate training sim, achieving stable 60 FPS on low-end
mechanics, and game feel. hardware
DOD Mobile Game: Engineered a high-performance mobile
CONTACTS game in data design
Social/Multiplayer Systems: Implemented a clan system, real-
Contact: [open contact info ](look above in the "contact info" section) time chat, social system.
Email: [open contact info ](look above in the "contact info" section) Market Prototyping: Created UI mockups and gameplay
Itch.io prototypes for marketing testing of new concepts.
Linkedin Web Games: Developed and optimized multiple WebGL titles.
Github
Game Jams
MAIN INTERESTS & SKILLS Jame Gam 36 (game) (gameplay trailer)
Implemented complex boss AI logic using State Machines and
Languages: Ukranian(native), English B1/2 developed custom visual effects using Shader Graph.
Programming: C#, OOP, SOLID Mini Jame Gam #32 (game)
Engine: Unity (2D & 3D) Rapidly prototyped a complete game within a 24-hour deadline,
Tools & Plugins: Zenject, DoTween, Firebase, Git,
focusing on dynamic UI animations using DoTween to enhance
GitHub, Fork, Shader Graph, Cursor, Antigravity
player feedback.
GMTK 2025
Created a mobile-focused prototype, emphasizing input processing
and highly polished game feel.
KSE 2026 Game Jam (2nd place) (event)
Integrated AI agents to accelerate development. Co-worked in an
intense offline team environment.
KAI 2026 Game Jam (1nd place) (event)
Just well polished and well made game
Projects
Space Traveller
Developed custom physics and core mechanics from scratch using
C# and the MonoGame framework.
EDUCATION
UNIVERSITY
Igor Sikorsky Kyiv Polytechnic Institute (KPI) | FICE
Bachelor in Software Engineering (2023 - 2027)
ADDITIONAL EXPERIENCE
Rock Climbing Instructor | Part-time 02.2026 - Present
Developed strong communication and leadership skills by
instructing and mentoring clients of various age groups and skill
levels.
Managed group safety and risk assessment, demonstrating high
responsibility and emotional intellect under pressure.
Cultivated a goal-oriented mindset, helping clients overcome
mental barriers and technical challenges.
UNITY GAME DEVELOPER
PROFILE EXPERIENCE
Result-oriented Unity Developer with 2 years of experience UNITY DEVELOPER AT ALPHANOVA 09.2024 - 09.2025
and a track record of 7 self-published games. Experienced
in both 2D and 3D game development, mobile and web WebGL Evacuation Sim: Developed and optimized a WebGL
applications. Passionate about clean architecture, gameplay corporate training sim, achieving stable 60 FPS on low-end
mechanics, and game feel. hardware
DOD Mobile Game: Engineered a high-performance mobile
CONTACTS game in data design
Social/Multiplayer Systems: Implemented a clan system, real-
Contact: [
Email: [
Itch.io prototypes for marketing testing of new concepts.
Linkedin Web Games: Developed and optimized multiple WebGL titles.
Github
Game Jams
MAIN INTERESTS & SKILLS Jame Gam 36 (game) (gameplay trailer)
Implemented complex boss AI logic using State Machines and
Languages: Ukranian(native), English B1/2 developed custom visual effects using Shader Graph.
Programming: C#, OOP, SOLID Mini Jame Gam #32 (game)
Engine: Unity (2D & 3D) Rapidly prototyped a complete game within a 24-hour deadline,
Tools & Plugins: Zenject, DoTween, Firebase, Git,
focusing on dynamic UI animations using DoTween to enhance
GitHub, Fork, Shader Graph, Cursor, Antigravity
player feedback.
GMTK 2025
Created a mobile-focused prototype, emphasizing input processing
and highly polished game feel.
KSE 2026 Game Jam (2nd place) (event)
Integrated AI agents to accelerate development. Co-worked in an
intense offline team environment.
KAI 2026 Game Jam (1nd place) (event)
Just well polished and well made game
Projects
Space Traveller
Developed custom physics and core mechanics from scratch using
C# and the MonoGame framework.
EDUCATION
UNIVERSITY
Igor Sikorsky Kyiv Polytechnic Institute (KPI) | FICE
Bachelor in Software Engineering (2023 - 2027)
ADDITIONAL EXPERIENCE
Rock Climbing Instructor | Part-time 02.2026 - Present
Developed strong communication and leadership skills by
instructing and mentoring clients of various age groups and skill
levels.
Managed group safety and risk assessment, demonstrating high
responsibility and emotional intellect under pressure.
Cultivated a goal-oriented mindset, helping clients overcome
mental barriers and technical challenges.
More resumes of this candidate
Kyiv
Unfinished higher education
- Climbing instructor, Space group, 8 months
- Unity developer, Alphanova, 1 year
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