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Руслан

Тестувальник

City of residence:
Kharkiv
Ready to work:
Kharkiv, Remote

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ABOUT ME
Middle Manual QA Engineer with 5+ years of experience in Game Development (Mobile, PC,
Web, Desctop). Expert in Functional & Non-Functional Testing , Regression , Cross-
Platform QA , Feature Lifecycle Testing , Bug Lifecycle Management , and Unity QA .
Strong analytical mindset, deep understanding of F2P game mechanics, and experience
supporting live game operations.
Worked on F2P mobile titles, PC shooters, VR projects, and AAA releases, consistently
improving release stability, test coverage, and delivery speed.

Ruslan Churilov KEY ACHIEVEMENTS:
• Zimad: Contributed to all updates; reduced regression time 6h -> 3h; Built
full test documentation from scratch, improved test coverage by 100% ;
increased release stability by 85% .
• NetGame Entertainment: Supported all updates, testing of slot and casino-style
Contact game systems, validation of game logic, payout systems and stability
Kharkiv, Ukraine(Home) • CarX Drift Racing: Built full test documentation from scratch; improved test
coverage by 100% ; contributed to all updates .
[open contact info](look above in the "contact info" section)
CORE COMPETENCIES:
[open contact info](look above in the "contact info" section) • Game QA: Mobile, PC, Web, F2P, LiveOps
• Testing Types: Functional, Non-Functional, Regression, Smoke, Sanity, Exploratory,
@QA_RuCh Ad-Hoc, UI/UX, A/B, E2E
[open contact info](look above in the "contact info" section) • Platforms: Android, iOS, Amazon, Windows, Web
• Documentation: Test Cases, Test Suites, Checklists, Test Plans
• Bug Lifecycle: Defect tracking, retesting, regression
• Analytics: Firebase Crashlytics, Kibana, Adminka
• Unity QA: Logcat, Profiler, Editor checks
• SDLC/STLC: Requirements analysis, test planning, execution, release support
• Agile: Scrum, sprint planning, cross-team collaboration
• ClientServer: HTTP, API basics, SQL basics
TECH STACK:
Jira, Confluence,
Zephyr, TestRail, Trello, GitLab, CD, Unity, Firebase Crashlytics, Kibana,
devtodev, Android Studio, BlueStacks, DevTools, TestFlight, Google Play
Internal Testing, HTTP, XCode, Postman

STRONG SIDES:
• Ownership of release quality and risk-based testing
• Proactive identification of risks before release.
• Deep understanding of F2P game mechanics and player behaviour
• Effective communication across teams (Dev, Art, Game Design, PM)
• Ability to work independently as the sole QA or within large teams
• Fast onboarding into new projects, tools, and pipelines
• High responsibility for deadlines, stability, and delivery quality

WORK EXPERIENCE
Zimad Remote
Manual QA Engineer (Mobile)
2020 - 2026
• Manual testing of F2P mobile & PC game projects (E2E, A/B, UI/UX, Smoke, Sanity,
Regression, Functional & Non-Functional).
• Cross-platform behaviour testing (Android/iOS).
• Full feature lifecycle: planning, testing, release support, postrelease QA.
• Bug reporting & defect lifecycle management (Jira).
• Test documentation creation & maintenance(Zephyr).
• Client event analysis (Kibana, Adminka).
• App stability monitoring (Firebase Crashlytics).
• Charles Proxy (if applicable)
• Log analysis, GitLab version control.

NetGame Entertainment Hybrid
Manual QA Engineer (Web & Mobile,PC)
2018- 2020
• Validation of game logic, payout systems and stability
• Regression testing of new features and updates
• Collaboration with development team on bug fixing and verification
• Test documentation (TestRail, Qase), bug reporting (Jira).

CarX Drift Racing Remote
Manual QA Engineer
2016-2018

• Manual testing across Android, iOS, Unity
• Full test documentation: checklists, test cases, feature coverage (Confluence, Testrail)
• Bug reporting (Jira), functionality reports.
• Testing of racing gameplay systems and physics behavior
• Validation of performance and platform stability

LANGUAGE SKILLS
MOTHER TONGUE(S): Russian - Fluent
OTHER LANGUAGE(S):
English - B1| Ukranian - Fluent

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