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Андрій

Unity developer

Age:
23 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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Andrii Shchehol
Game Developer / Software Engineer
Contacts: [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section) | Kyiv, Ukraine
GitHub: github.com/AndriiShchehol
__________
PROFILE
Software Developer and Master’s degree graduate in IT with 1 year of
experience. Specializing in low-level and systems programming using C/C++.
Possess hands-on experience developing 2D games from scratch, designing
game logic, implementing physics simulations, and managing memory.
Combines a deep understanding of low-level computer systems architecture
with a passion for writing clean, optimized code for game engines and
gameplay systems.
__________
TECHNICAL SKILLS
Programming Languages: C++, C#, Python, Go
Game Development: Game Loop implementation, 2D physics simulation,
collision detection/resolution, asset management, OOP, design patterns (State,
Singleton), basic Unity experience
Systems Programming: Low-level memory management, file systems,
Windows API
Tools & Technologies: Git, Visual Studio, SQL, PostgreSQL
__________
KEY PROJECTS
2D Platformer | Unity, C# | https://github.com/AndriiShchehol/Platformer
I independently developed a 2D Platformer in Unity to demonstrate my
understanding of gameplay systems, architecture, and responsive
controls. Instead of just using default engine behaviors, I combined Unity's
Rigidbody2D physics with custom programming to implement advanced
mechanics like Coyote Time, Wall Jumping, and Multiple Jumps.
I structured the project with clean component interaction (Movement,
Health, Respawn), handled spatial queries via Physics2D box casting, and
ensured smooth frame-independent mechanics using Time.deltaTime.
USBC_rotator (C++) | https://github.com/AndriiShchehol/USBC_rotator
A specialized utility designed to restore data structure integrity on
physical media and disk images.

Implemented low-level circular block rotation algorithms and file
system signature analysis to recover corrupted sectors.

__________
WORK EXPERIENCE
Data Recovery Technician | EPOS Data Recovery Center | Feb 2025 – Feb
2026
• Developed specialized C++ tools to automate data structure repairs on
physical drives and disk images.
• Engineered algorithms for sector identification and file system signature
verification.
• Collaborated within a team to solve complex, high-stakes technical
challenges.
__________
EDUCATION
Master’s Degree in Information Technology | National Transport University |
2024 – 2025
Bachelor’s Degree | National University of Life and Environmental Sciences of
Ukraine | 2021 – 2024
Associate Degree (Junior Bachelor) | Optical-Mechanical College of Taras
Shevchenko National University of Kyiv | 2017 – 2021
__________
ADDITIONAL INFORMATION
Languages: Ukrainian (Native), English (Upper-Intermediate, B2), German
(A1).
Professional Aspirations: Actively studying modern game engine architecture
with plans to expand technical stack into advanced 3D gameplay mechanics
development in Unity.

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