Андрій
Unity developer
- Age:
- 23 years
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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Game Developer / Software Engineer
Contacts: [
GitHub: github.com/AndriiShchehol
__________
PROFILE
Software Developer and Master’s degree graduate in IT with 1 year of
experience. Specializing in low-level and systems programming using C/C++.
Possess hands-on experience developing 2D games from scratch, designing
game logic, implementing physics simulations, and managing memory.
Combines a deep understanding of low-level computer systems architecture
with a passion for writing clean, optimized code for game engines and
gameplay systems.
__________
TECHNICAL SKILLS
Programming Languages: C++, C#, Python, Go
Game Development: Game Loop implementation, 2D physics simulation,
collision detection/resolution, asset management, OOP, design patterns (State,
Singleton), basic Unity experience
Systems Programming: Low-level memory management, file systems,
Windows API
Tools & Technologies: Git, Visual Studio, SQL, PostgreSQL
__________
KEY PROJECTS
2D Platformer | Unity, C# | https://github.com/AndriiShchehol/Platformer
I independently developed a 2D Platformer in Unity to demonstrate my
understanding of gameplay systems, architecture, and responsive
controls. Instead of just using default engine behaviors, I combined Unity's
Rigidbody2D physics with custom programming to implement advanced
mechanics like Coyote Time, Wall Jumping, and Multiple Jumps.
I structured the project with clean component interaction (Movement,
Health, Respawn), handled spatial queries via Physics2D box casting, and
ensured smooth frame-independent mechanics using Time.deltaTime.
USBC_rotator (C++) | https://github.com/AndriiShchehol/USBC_rotator
A specialized utility designed to restore data structure integrity on
physical media and disk images.
Implemented low-level circular block rotation algorithms and file
system signature analysis to recover corrupted sectors.
__________
WORK EXPERIENCE
Data Recovery Technician | EPOS Data Recovery Center | Feb 2025 – Feb
2026
• Developed specialized C++ tools to automate data structure repairs on
physical drives and disk images.
• Engineered algorithms for sector identification and file system signature
verification.
• Collaborated within a team to solve complex, high-stakes technical
challenges.
__________
EDUCATION
Master’s Degree in Information Technology | National Transport University |
2024 – 2025
Bachelor’s Degree | National University of Life and Environmental Sciences of
Ukraine | 2021 – 2024
Associate Degree (Junior Bachelor) | Optical-Mechanical College of Taras
Shevchenko National University of Kyiv | 2017 – 2021
__________
ADDITIONAL INFORMATION
Languages: Ukrainian (Native), English (Upper-Intermediate, B2), German
(A1).
Professional Aspirations: Actively studying modern game engine architecture
with plans to expand technical stack into advanced 3D gameplay mechanics
development in Unity.
More resumes of this candidate
Kyiv, Remote
Щеголь Андрій Андрійович Game Developer / Software Engineer Контакти: | | Kyiv, Ukraine GitHub: github.com/AndriiShchehol __________ ПРОФІЛЬ Software Developer та магістр у сфері IT з річним досвідом...
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