Ukraine's #1 job service
Personal information hidden
This job seeker has chosen to hide his personal information and contact info. You can contact him using this page: https://www.work.ua/resumes/18815703/
Unity developer
- City of residence:
- Lutsk
- Ready to work:
- Remote
Contact information
Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.
Uploaded file
Quick view
version
This resume is posted as a file. The quick view option may be worse than the original resume.
ANITA LYUTYANYTSYA
Unity Developer
Lutsk, Ukraine • [open contact info ](look above in the "contact info" section) • [open contact info ](look above in the "contact info" section) • tg: @anitalyu
[open contact info ](look above in the "contact info" section) • https://github.com/lyutyanytsyaa
SUMMARY
Detail-oriented Unity & C# Game Developer with a solid foundation in Software Engineering and a
proven track record of independently shipping optimized WebGL projects. Proficient in building
clean, modular, and component-oriented architectures in Unity while ensuring seamless UI
responsiveness across platforms. Leverages a unique background in technical Project Management
within creative pipelines to effectively decompose tasks, align with product lifecycles, and drive
Agile development sprints
WORK EXPERIENCE
Unity & C# Developer | Personal Projects Jan 2026 - Present
Cubethon (3D Runner): Developed a 3D endless runner from scratch; implemented Unity's
Rigidbody physics, dynamic distance scoring, and 3 difficulty modes
Gingerbread Clicker (2D): Designed a modular upgrade shop architecture with component-
oriented progression and robust state management
WebGL & UI Optimization: Fine-tuned Canvas Scaler layouts with anchors for responsive
scaling and smooth browser deployment
Portfolios: https://lyutyanytsya.itch.io/ (Live) • https://github.com/lyutyanytsyaa (Code)
Project Manager, Creative Agency Feb 2025 - May 2026
Managed end-to-end production pipelines for ad creatives, decomposing complex briefs
into structured tasks for design teams
Oversaw asset assembly in Figma, ensuring pixel-perfect layout compliance and strict
adherence to technical guidelines
Coordinated sprint planning, internal milestones, and team workflows to guarantee on-time
delivery across fast-paced cycles
Streamlined cross-functional communication, effectively resolving blockers and optimizing
feedback loops
EDUCATION
Bachelor of Software Engineering Sep 2022 - Jun 2026
Lutsk National Technical University (LNTU)
Focus on Object-Oriented Programming (OOP), Data Structures, Software Architecture
Patterns, and Clean Code Principles
ADDITIONAL INFORMATION
Technical Skills: Unity 2D/3D, C#, OOP, Design Patterns, UI Canvas Architecture,
Responsive UI Scaling, WebGL Deployment, Git/GitHub, Figma
Project Management: Task Decomposition, Resource Optimization, Agile, Scrum, Jira,
Trello, Notion, ClickUp
Languages: English (Upper-Intermediate, B2), Ukrainian (Native, C2)
Certifications: GitHub Foundations, Unity Certified User
Unity Developer
Lutsk, Ukraine • [
[
SUMMARY
Detail-oriented Unity & C# Game Developer with a solid foundation in Software Engineering and a
proven track record of independently shipping optimized WebGL projects. Proficient in building
clean, modular, and component-oriented architectures in Unity while ensuring seamless UI
responsiveness across platforms. Leverages a unique background in technical Project Management
within creative pipelines to effectively decompose tasks, align with product lifecycles, and drive
Agile development sprints
WORK EXPERIENCE
Unity & C# Developer | Personal Projects Jan 2026 - Present
Cubethon (3D Runner): Developed a 3D endless runner from scratch; implemented Unity's
Rigidbody physics, dynamic distance scoring, and 3 difficulty modes
Gingerbread Clicker (2D): Designed a modular upgrade shop architecture with component-
oriented progression and robust state management
WebGL & UI Optimization: Fine-tuned Canvas Scaler layouts with anchors for responsive
scaling and smooth browser deployment
Portfolios: https://lyutyanytsya.itch.io/ (Live) • https://github.com/lyutyanytsyaa (Code)
Project Manager, Creative Agency Feb 2025 - May 2026
Managed end-to-end production pipelines for ad creatives, decomposing complex briefs
into structured tasks for design teams
Oversaw asset assembly in Figma, ensuring pixel-perfect layout compliance and strict
adherence to technical guidelines
Coordinated sprint planning, internal milestones, and team workflows to guarantee on-time
delivery across fast-paced cycles
Streamlined cross-functional communication, effectively resolving blockers and optimizing
feedback loops
EDUCATION
Bachelor of Software Engineering Sep 2022 - Jun 2026
Lutsk National Technical University (LNTU)
Focus on Object-Oriented Programming (OOP), Data Structures, Software Architecture
Patterns, and Clean Code Principles
ADDITIONAL INFORMATION
Technical Skills: Unity 2D/3D, C#, OOP, Design Patterns, UI Canvas Architecture,
Responsive UI Scaling, WebGL Deployment, Git/GitHub, Figma
Project Management: Task Decomposition, Resource Optimization, Agile, Scrum, Jira,
Trello, Notion, ClickUp
Languages: English (Upper-Intermediate, B2), Ukrainian (Native, C2)
Certifications: GitHub Foundations, Unity Certified User
Similar candidates
-
Unity developer
25000 UAH, Remote, Lviv -
Unity developer
Remote -
Unity developer
Remote -
Unity 3D-програміст
Remote -
Unity developer
Remote -
Unity developer
15000 UAH, Remote