Resume from January 11, 2021 PRO

Вячеслав

2D, Concept artist

Employment:
Full-time, part-time.
Age:
34 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

Contact information

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Work experience

Senior concept artist

from 03.2017 to 09.2020 (3 years 6 months)
Timecode, Киев (IT)

Developing characters, environments and props for VR and casual games . Basically generating game style from beginning to final product in collaboration with art director and game designers, 3d artists, programmers and animators.

Lead concept artist, 2D artist

from 06.2015 to 03.2017 (1 year 9 months)
Ciklum, Киев (IT)

Developing characters, environments and props for AR and casual games for different customers in different stylistics . Work and collaboration with game designer, 3d artists, programmers and animators.

2d- concept artist

from 04.2014 to 04.2015 (1 year)
Retro Style Games, Киев (game outsoursing)

Developing characters, environments and props for casual games for different customers in different stylistics and game types.

2D artist

from 10.2013 to 01.2014 (3 months)
ERS Games Studios (IT)

Portfolio

from 06.2013 to now (10 years 11 months)
Portfolio, Киев (арт)

Portfolio:
http://www.artstation.com/artist/kruzhanivski

Education

Kyiv State Institute of Decorative and Applied Art and Design named after M. Boychuk Faculty of Design.

Fabric artist, Киев
Higher, from 2009 to 2013 (3 years 10 months)

Knowledge and skills

Adobe Photoshop Adobe

Language proficiencies

English — above average

Additional information

СV Viacheslav Kryzhanivskii

2D Artist, Concept artist
Date of Birth: February 19, 1990
Marital status: single
Tel [open contact info](look above in the "contact info" section)
Email: [open contact info](look above in the "contact info" section)

SKILLS
⦁ 2D Artist specializing in creating characters, environment backgrounds, props with great
skills in photo bashing;
⦁ Ability to follow up with specified tasks and work with various styles;
⦁ Implementation of task by hand as well as by using photos (Matte painting);
⦁ Deep understanding & knowledge of anatomy and perspective;
⦁ Creating concept of game stylistic from beginning to final;
⦁ Competence of working in the team. Experience leadership of Art Department (2d artists - 3d modellers), interaction with the programmers;
⦁ Ability to follow different stylistics;
⦁ Speed painting of characters/locations (masses, line-art).

SOFT: Adobe Photoshop

EDUCATION: Kyiv State Institute of Decorative and Applied Art and Design named after M. Boychuk Faculty of Design. Bachelor degree.2009-2013

EXPERIENCE
2017-2020 TIMECODE
Senior Concept Artist
Developing characters, environments and props for VR and casual games . Basically generating game style from beginning to final product in collaboration with art director and game designers, 3d artists, programmers and animators.
2015-2017 CIKLUM
Lead concept artist, 2D artist
Developing characters, environments and props for AR and casual games for different customers in different stylistics . Work and collaboration with game designer, 3d artists, programmers and animators.
2014 – 2015 Retro Style Games (game outsourcing)
2D Concept Artist
Developing characters, environments and props for casual games for different customers in different stylistics and game types.
2013/10 – 2014/01 ERS Games Studios
Developing art for different Hidden Object games inside company

Languages: Russian, Ukrainian (native speaker); English (upper- intermediate)

Interests: drawing/painting, concept art, fashion, Science fiction , contemporary art, modern technologies.

SOCIAL MEDIA
[open contact info](look above in the "contact info" section) facebook

[open contact info](look above in the "contact info" section) bit of contemporary art drawings in instagram

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