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Eugene
3D artist
- Age:
- 38 years
- City:
- Kyiv
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Evgeniy Yarovoy
cell Phone: [open contact info ](look above in the "contact info" section)
E-mail: [open contact info ](look above in the "contact info" section)
Telegram https://t.me/evgeniy_yarovyi
PORTFOLIO
Lightning reel https://youtu.be/Zb1B0mEroHE
Game reel https://youtu.be/FGP4pHjMwiY
Animation reel https://vimeo.com/117832803
Rigging reel https://vimeo.com/188036200
Grooming reel https://www.youtube.com/watch?v=Wz_xQ5Q6Krk
Generalist reel https://vimeo.com/188569191
Shading reel https://www.youtube.com/watch?v=8W9NgRP9G7c
Other STUFF https://drive.google.com/drive/folders/1kbS_xogx-6Bq7EoiOF9AJ4Dw2BkUxEZ2
https://drive.google.com/drive/folders/1kbS_xogx-6Bq7EoiOF9AJ4Dw2BkUxEZ2
Network
Linkedin [open contact info ](look above in the "contact info" section)
Behance https://www.behance.net/Eugenics
PROFESSIONAL EXPERIENCE
2017-2018 CGI Generalist ( Game/intro departametn)
Evoplay Entertaiment
2016 Shading TD (character departament)
DIGIC pictures http://www.digicpictures.com/
Budapest
04.07.2013 – 2015 Generalist ,animator,character TD, lightning artist
TerminalFX http://www.terminalfx.com/
Kiev, Ukraine.
● Creating CGI for feature film and advertising for companies such as:
Universal studios, Mcdonald's, Nivea, Gazprom e.t.c
Specialty: Modelling,rigging,lighting,animation, character TD, grooming, e.t.c
Creating complex scene from modelling and shading to animation,
characters TD and grooming
Projects: Dragon Heart 3 (2014) , Unforgotten Shadows (2013)
10.01.2011 – 03.07.2013 Generalist ,animator
BakerStreet http://bakerst.com.ua/post/
Kiev, Ukraine.
● TV commercials. Creating complex cg scenes from modeling rigging
and animation to rendering and compositing.
SKILLS
Mostly I'm a generalist, shading TD with directions on characters TD , the
strongest skills are shading, texturing, surfacing, rigging, animation
Shading
Groomins
● Shading lighting and surfacing are for sure among my strongest skills. Have
a considerable experience in advertising and feature films, shading and
surfacing in quite large number of projects, from tv commercials to
photorealistic cinematics with characters . Also big practice in grooming
characters by Yeti plug-in , also grooming birds with feathers. Arnold is a
priority renderer
Characters
Rigging
● I can very accurately and qualitatively rig biped,quadruped, feather .etc.
I'm also experienced to work with Maya muscle as you can see it from my
rigging showreel or to create a face with the whole set of phonemes to
make it talk
Modelling
Texturing
Surfacing
● Huge practice in creating models from sketch, understanding of anatomy
and mesh topology to creating the right forms for next rigging and
skinning , adding detailing in Zbrush and texturing in Mari
Animation
● Among my weakest points is lack of time to develop. However I still can
create a qualitative animation, it might just take longer comparing to
professional animator. I rarely animate but I have perfect understanding of 12
approaches to animation, have learnt book by Richard Williams, watched
over huge number of references and read Animation Survival kit. As an
animator I took part in creating movie Dragon Heart 3 by Universal pictures
SOFTWARE
● Maya
● Mari
● Zbrush
● Arnold
● Yeti Peregrinel
Secondary
● Vray
● Renderman
● Redshift
● 3d Coat
● Nuke
cell Phone: [
E-mail: [
Telegram https://t.me/evgeniy_yarovyi
PORTFOLIO
Lightning reel https://youtu.be/Zb1B0mEroHE
Game reel https://youtu.be/FGP4pHjMwiY
Animation reel https://vimeo.com/117832803
Rigging reel https://vimeo.com/188036200
Grooming reel https://www.youtube.com/watch?v=Wz_xQ5Q6Krk
Generalist reel https://vimeo.com/188569191
Shading reel https://www.youtube.com/watch?v=8W9NgRP9G7c
Other STUFF https://drive.google.com/drive/folders/1kbS_xogx-6Bq7EoiOF9AJ4Dw2BkUxEZ2
https://drive.google.com/drive/folders/1kbS_xogx-6Bq7EoiOF9AJ4Dw2BkUxEZ2
Network
Linkedin [
Behance https://www.behance.net/Eugenics
PROFESSIONAL EXPERIENCE
2017-2018 CGI Generalist ( Game/intro departametn)
Evoplay Entertaiment
2016 Shading TD (character departament)
DIGIC pictures http://www.digicpictures.com/
Budapest
04.07.2013 – 2015 Generalist ,animator,character TD, lightning artist
TerminalFX http://www.terminalfx.com/
Kiev, Ukraine.
● Creating CGI for feature film and advertising for companies such as:
Universal studios, Mcdonald's, Nivea, Gazprom e.t.c
Specialty: Modelling,rigging,lighting,animation, character TD, grooming, e.t.c
Creating complex scene from modelling and shading to animation,
characters TD and grooming
Projects: Dragon Heart 3 (2014) , Unforgotten Shadows (2013)
10.01.2011 – 03.07.2013 Generalist ,animator
BakerStreet http://bakerst.com.ua/post/
Kiev, Ukraine.
● TV commercials. Creating complex cg scenes from modeling rigging
and animation to rendering and compositing.
SKILLS
Mostly I'm a generalist, shading TD with directions on characters TD , the
strongest skills are shading, texturing, surfacing, rigging, animation
Shading
Groomins
● Shading lighting and surfacing are for sure among my strongest skills. Have
a considerable experience in advertising and feature films, shading and
surfacing in quite large number of projects, from tv commercials to
photorealistic cinematics with characters . Also big practice in grooming
characters by Yeti plug-in , also grooming birds with feathers. Arnold is a
priority renderer
Characters
Rigging
● I can very accurately and qualitatively rig biped,quadruped, feather .etc.
I'm also experienced to work with Maya muscle as you can see it from my
rigging showreel or to create a face with the whole set of phonemes to
make it talk
Modelling
Texturing
Surfacing
● Huge practice in creating models from sketch, understanding of anatomy
and mesh topology to creating the right forms for next rigging and
skinning , adding detailing in Zbrush and texturing in Mari
Animation
● Among my weakest points is lack of time to develop. However I still can
create a qualitative animation, it might just take longer comparing to
professional animator. I rarely animate but I have perfect understanding of 12
approaches to animation, have learnt book by Richard Williams, watched
over huge number of references and read Animation Survival kit. As an
animator I took part in creating movie Dragon Heart 3 by Universal pictures
SOFTWARE
● Maya
● Mari
● Zbrush
● Arnold
● Yeti Peregrinel
Secondary
● Vray
● Renderman
● Redshift
● 3d Coat
● Nuke
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