Роман
Unity developer
- Age:
- 34 years
- City:
- Dnipro
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BONDAREN
KO Murka Games
Unity Developer
2020 – 2025
ROMAN
• Developed and maintained responsive UI components adapted to multiple
screen resolutions for web and mobile platforms.
• Integrated game interfaces with server-side logic using C#, ensuring seamless
Senior Unity Developer data binding and real-time updates.
• Optimized UI performance in data-heavy, high-traffic environments — reduced
render overhead and improved frame pacing on both mobile and desktop.
• Participated in UI architecture design: systematic approach to screen
C O N T A C T management, scene transitions, and animation flows.
[
engagement and retention.
[
Dnipro, Ukraine Focus: UI/UX for slot and high-traffic social casino titles (WEB & Mobile).
Portfolio
Mempic Game Studio 2018 – 2020
Unity Developer
• Architected and implemented a full Game World Generation system for mobile
C O R E titles.
C#, Unity Engine, SOLID principles, • Developed sophisticated UI systems with multi-resolution support and
OOP, Design Patterns. adaptive canvas layouts for various device form-factors.
A R C H I T E C T U R E & • Integrated UI screens with core gameplay logic: Quest systems, Shopping/IAP
L O G I C flows, and Audio frameworks.
DI (Zenject), ECS (Entitas), R3, • Designed responsive Input Control systems optimised for mobile gameplay
UniTask, MVVM, MVP. UX.
Focus: Full development lifecycle for mobile titles.
U I & A N I M A T I O N
Unity UI (Canvas/uGUI), Responsive Panther Gaming LLC
Layout, DOTween, Animator, TK2D. 2016 – 2018
Unity Developer
S Y S T E M S • Designed and implemented core game features and interactive UI
Addressables, Input Control, components.
Music/Audio Systems, Pathfinding. • Performed deep refactoring of legacy UI code to improve stability and cross-
T O O L S & platform maintainability.
W O R K F L O W • Engineered logic for slot machine systems and complex bonus mini-games.
Git, CI/CD (Unity-CI, TeamCity), Jira, • Developed pathfinding control systems for in-game entities.
Trello. Focus: Slot machine logic and mini-game development.
More resumes of this candidate
Dnipro, Remote
ROMAN BONDARENKO SOFTWARE DEVELOPER ENGINEER (C#, UNITY) C# developer with 10 years of hands-on experience writing production C# code, including server-side business logic, scalable architecture...
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