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Роман

C#, .NET developer

Age:
34 years
City of residence:
Dnipro
Ready to work:
Dnipro, Remote

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ROMAN BONDARENKO

SOFTWARE DEVELOPER ENGINEER (C#, UNITY)

C# developer with 10 years of hands-on experience writing production C# code, including
server-side business logic, scalable architecture, and high-performance systems for high-load,
data-intensive applications. Solid foundation in OOP, SOLID principles, and design patterns,
gained across a decade of daily C# development.

Dnipro, Ukraine | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section)

EXPERIENCE
Murka Games | C# Developer
2020 – 2026
• Developed and maintained server-side business logic in C#, integrating cleanly with client applications.
• Modified and extended existing functionality to align with evolving product requirements and business goals.
• Implemented new features and modules that improved user engagement and retention.
• Collaborated on performance optimization for high-load, data-intensive environments and heavy concurrent usage.
Focus: backend business logic for high-traffic, data-intensive applications.

Mempic Game Studio | C# Developer
2018 – 2020
• Architected and implemented a comprehensive procedural content generation system.
• Developed sophisticated UI systems and navigation/control logic.
• Built core application modules, including workflow (quest-style) systems, e-commerce/IAP systems, and audio frameworks.
• Designed responsive input-control systems optimized for mobile platforms.
Focus: full development lifecycle for mobile applications.

Panther Gaming LLC | C# Developer
2016 – 2018
• Designed and implemented core application features and interactive components.
• Performed deep refactoring of legacy C# code, improving system stability and maintainability.
• Engineered business logic for transactional systems and complex bonus/reward modules.
• Developed pathfinding and algorithmic control systems for autonomous entities.
Focus: transactional systems logic and modular feature development.

TECHNOLOGIES
C#, .NET, SOLID Principles, OOP, Design Patterns
Dependency Injection, MVVM, MVP, Asynchronous Programming (async/await, Task-based)
REST API, Git, CI/CD (TeamCity), Clean Architecture, Client-Server Architecture
Jira, Trello

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