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Olexandr

3D-художник

Age:
30 years
City of residence:
Kyiv
Ready to work:
Remote

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OLEXANDR MALCEV
3D Environment Artist / 3D Vehicle Artist / 3D Artist
Kyiv, Ukraine | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section) | ArtStation | LinkedIn | Portfolio

PROFESSIONAL SUMMARY
3D Artist focused on environment art, hard-surface asset creation, vehicle-oriented modeling, and game-ready real-time assets.
Experienced in creating props, environments, optimized scenes, and engine-ready content for interactive projects in Unreal Engine.
Skilled in the full 3D production pipeline: reference analysis, blockout, modeling, UV unwrapping, PBR texturing, material setup,
lighting, scene assembly, optimization, and final integration into a game engine.

TECHNICAL SKILLS
Software: Blender, Unreal Engine, Substance 3D Painter, Substance 3D Designer, Adobe Photoshop, ZBrush
3D Modeling: Environment Modeling, Vehicle Modeling, Prop Modeling, Hard-Surface Modeling, Game-Ready Asset Creation,
Clean Topology, High-Poly Modeling, Low-Poly Modeling, UV Unwrapping, Retopology
Texturing & Materials: PBR Workflow, PBR Texturing, Texture Creation, Texture Optimization, Material Setup, Shader Setup,
Optimized Materials
Game Engine & Environment Art: Scene Assembly, Level Building, Level Design, Environment Composition, Lighting, Real-Time
Rendering, Engine Integration, Visual Consistency
Optimization: Scene Optimization, Asset Optimization, Game Optimization, Polycount Awareness, Texture Optimization,
Real-Time Performance
Additional: Basic Rig Setup, Asset Preparation for Animation Workflows, Preview Rendering

PROFESSIONAL EXPERIENCE
Level Designer & 3D Environment Artist | Nov 2019 - Present
ARVI VR - Kyiv, Ukraine
- Created and assembled real-time game environments in Unreal Engine, covering blockout, scene geometry, level design,
lighting, material setup, and final scene integration.
- Participated in the full production cycle of game locations, from initial concept and level structure planning to final implementation
in the game engine.
- Produced game-ready props, environment assets, and hard-surface models with clean topology, UV unwrapping, optimized
textures, PBR materials, and engine-ready setup.
- Built scenes using both custom-made assets and existing asset libraries while maintaining visual consistency, scale,
atmosphere, and gameplay readability.
- Set up materials, shaders, lighting, and visual composition for real-time environments and interactive scenes.
- Optimized scenes in Unreal Engine by improving asset complexity, material usage, texture optimization, and scene organization
to support stable real-time performance.
- Prepared assets for game engine integration, including modeling, UV unwrapping, texturing, material setup, optimization, and
final implementation.
3D Modeler | Jun 2017 - Oct 2019
Freelance - Kharkiv, Ukraine
- Created 3D models based on references and client requirements.
- Handled the full asset creation pipeline, including modeling, UV unwrapping, texturing, material setup, and preview rendering.
- Produced props and hard-surface assets with clean topology, optimized UVs, and presentation-ready materials.

EDUCATION
Master's Degree | Kharkiv National University of Radioelectronics - Kharkiv, Ukraine | Sep 2013 - Jan 2019

LANGUAGES
Ukrainian: Native | English: Beginner

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