Olexandr
3D artist
- Age:
- 30 years
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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You can get this candidate's contact information from https://www.work.ua/resumes/20616001/
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3D ARTIST | GAME-READY ASSETS & ENVIRONMENTS
Kyiv, Ukraine | [
ArtStation: dandak.artstation.com | LinkedIn: [
PROFESSIONAL PROFILE
3D Artist with 9+ years of professional 3D production experience, including nearly 7 years in game
development. Creates game-ready props, hard-surface models, and environment assets for real-time projects.
Skilled in high- and low-poly modeling, UV mapping, PBR texturing, material setup, Unreal Engine integration,
and optimization. Contributed to a shipped VR project and multiplayer-shooter environments.
TECHNICAL SKILLS
Modeling & assets: Hard-surface modeling, prop and vehicle modeling, modular environment assets,
high/mid/low-poly workflows, clean topology, retopology, game-ready asset creation.
UVs, textures & materials: UV unwrapping, texture baking, PBR texturing, texture creation, material and shader
setup, asset preparation for real-time engines.
Real-time production: Unreal Engine asset integration, scene assembly, texture and geometry optimization,
lighting, set dressing, visual consistency, preview rendering.
Software: Blender, 3ds Max, ZBrush, Substance 3D Painter, Substance 3D Designer, Adobe Photoshop, Unreal
Engine, Marvelous Designer.
PROFESSIONAL EXPERIENCE
ARVI VR | Level Designer & 3D Environment Artist
Kyiv, Ukraine | Nov 2019 - Aug 2026
Produced game-ready props, modular environment assets, and hard-surface models for real-time game
environments in Unreal Engine.
Handled asset creation from modeling and topology through UV unwrapping, PBR texturing, materials, and final
engine integration.
Built scenes with custom assets and existing libraries while maintaining consistent scale, art direction, and
gameplay readability.
Created and configured materials, shaders, lighting, and scene composition for interactive VR and
multiplayer-shooter environments.
Optimized mesh complexity, textures, materials, and scene organization to support real-time performance.
Contributed to a shipped VR project developed in Unreal Engine.
Freelance | 3D Modeler
Kharkiv, Ukraine | Jun 2017 - Oct 2019
Created 3D props and hard-surface models based on client requirements and visual references.
Delivered complete asset workflows: modeling, UV mapping, texturing, material setup, and preview rendering.
Prepared clean topology, optimized UVs, and presentation-ready materials for finished assets.
EDUCATION
Master's Degree | Kharkiv National University of Radioelectronics, Kharkiv, Ukraine | Sep 2013 - Jan 2019
LANGUAGES
Ukrainian: Native | English: Beginner
More resumes of this candidate
Considering positions: Level Artist, 3D Environment Artist
Kyiv, Lviv, Remote
OLEXANDR MALCEV LEVEL ARTIST | 3D ENVIRONMENT ARTIST Kyiv, Ukraine | | Portfolio: dandak.artstation.com | LinkedIn: PROFILE Level Artist and 3D Environment Artist with nearly 7 years in game...
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