• File

Olexandr

3D artist

Age:
30 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

Contact information

The job seeker has provided: Phone numberEmailMessenger

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

OLEXANDR MALCEV
3D ARTIST | GAME-READY ASSETS & ENVIRONMENTS
Kyiv, Ukraine | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section)
ArtStation: dandak.artstation.com | LinkedIn: [open contact info](look above in the "contact info" section)

PROFESSIONAL PROFILE
3D Artist with 9+ years of professional 3D production experience, including nearly 7 years in game
development. Creates game-ready props, hard-surface models, and environment assets for real-time projects.
Skilled in high- and low-poly modeling, UV mapping, PBR texturing, material setup, Unreal Engine integration,
and optimization. Contributed to a shipped VR project and multiplayer-shooter environments.

TECHNICAL SKILLS
Modeling & assets: Hard-surface modeling, prop and vehicle modeling, modular environment assets,
high/mid/low-poly workflows, clean topology, retopology, game-ready asset creation.
UVs, textures & materials: UV unwrapping, texture baking, PBR texturing, texture creation, material and shader
setup, asset preparation for real-time engines.
Real-time production: Unreal Engine asset integration, scene assembly, texture and geometry optimization,
lighting, set dressing, visual consistency, preview rendering.
Software: Blender, 3ds Max, ZBrush, Substance 3D Painter, Substance 3D Designer, Adobe Photoshop, Unreal
Engine, Marvelous Designer.

PROFESSIONAL EXPERIENCE
ARVI VR | Level Designer & 3D Environment Artist
Kyiv, Ukraine | Nov 2019 - Aug 2026

Produced game-ready props, modular environment assets, and hard-surface models for real-time game
environments in Unreal Engine.
Handled asset creation from modeling and topology through UV unwrapping, PBR texturing, materials, and final
engine integration.
Built scenes with custom assets and existing libraries while maintaining consistent scale, art direction, and
gameplay readability.
Created and configured materials, shaders, lighting, and scene composition for interactive VR and
multiplayer-shooter environments.
Optimized mesh complexity, textures, materials, and scene organization to support real-time performance.
Contributed to a shipped VR project developed in Unreal Engine.

Freelance | 3D Modeler
Kharkiv, Ukraine | Jun 2017 - Oct 2019

Created 3D props and hard-surface models based on client requirements and visual references.
Delivered complete asset workflows: modeling, UV mapping, texturing, material setup, and preview rendering.
Prepared clean topology, optimized UVs, and presentation-ready materials for finished assets.

EDUCATION
Master's Degree | Kharkiv National University of Radioelectronics, Kharkiv, Ukraine | Sep 2013 - Jan 2019

LANGUAGES
Ukrainian: Native | English: Beginner

More resumes of this candidate

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: