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Level Designer

City of residence:
Lviv
Ready to work:
Remote

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Satsiuk Vladyslav

Contacts:
[open contact info](look above in the "contact info" section)
https://t.me/Senko2969

Professional Summary

Level designer with experience in Unity and Unreal Engine. I specialize in
setting up game assets. I also create game scripts (Blueprint, C++). In
addition, I design game environments, including interiors and exteriors

Midnight Game Studio 01.11.2023-02.07.2024 (8 months)

Level&Game Designer — Nintendo Projects(Unity)

I was involved in the development of projects from the prototype stage
through to the final version of the game. My Responsibilities:

● Developed the plan in Figma and created storyboards for game
scenes, interiors, and exteriors

● I created the level layout from scratch (blocking)

● Wrote game documentation, designed mechanics and balance

● Adjusted the asset levels, set up the lighting and exposure

● I fine-tuned the game mechanics and player paths

U-Force 02.08.2024 - 25.12.2024 (4 months)

Level Designer - Military Combat Simulator(Unity)
A large-scale map has been designed and created, incorporating
settlements, urban areas, natural areas, and forested landscapes, to
simulate combat operations. My Responsibilities:

● Was responsible for the entire level creation process, including
planning, terrain modeling, object placement, layout, and gameplay
tuning

● I created the level layout from scratch (blocking)

● Landscape Design

● Designed a large, ruined city and devised a plan for the battle
sequences

● I worked with the team to integrate the level into the game's overall
structure, ensuring technical and visual consistency.

● Optimized the gaming environment to ensure the necessary
performance on mobile devices and PC

CyberLight Game Studio 03.01.2025 - 16.09.2025 (9 months)

Level Designer / Environment Artist — Bigfoot (Unreal Engine)

redesigned all five classic levels of the game, improving the gameplay,
player navigation, and storytelling through the environment. My
Responsibilities:

● Placed game assets in locations and created compositions

● Lighting Settings and Post-Processing
● Designed and decorated interiors, exteriors, rural landscapes, and
remote huts and farmsteads.

● Managed level composition, asset placement, lighting setup, and
scene readability across multiple environments.

● I've optimized assets (LOD), textures, and materials for low-end PC

FindInFlame 20.09.2025-04.10.2026 (6 months)

Game&LevelDesigner Designer - Don’t Open(Unreal Engine)

● Created the level from scratch: planning, level blocking

● Selected and optimized all assets for the project.

● Lighting setup for game levels

● Configured game mechanics on level and interaction logic using
Blueprint scripts

● Worked on lighting, post-production, and the overall visual clarity of
the scenes
● Created the scene directly from the assets

Skills

Programs:

● Unity
● Blender3D
● Substance Painter
● Unreal Engine
● Photoshop

Technical / Unreal Engine Tools

● Blueprint
● Shader Graph
● Animation Graph
● Modeling Mode
● Mash paint

Level Design

● Level blockout
● Gameplay flow
● Player guidance
● World building
● Open-world and interior level design
● Environmental storytelling
● Lighting and scene readability

Education
Novovolynsk electromechanical college— Computer Technology

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