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Level Designer
- City of residence:
- Lviv
- Ready to work:
- Remote
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Contacts:
[
https://t.me/Senko2969
Professional Summary
Level designer with experience in Unity and Unreal Engine. I specialize in
setting up game assets. I also create game scripts (Blueprint, C++). In
addition, I design game environments, including interiors and exteriors
Midnight Game Studio 01.11.2023-02.07.2024 (8 months)
Level&Game Designer — Nintendo Projects(Unity)
I was involved in the development of projects from the prototype stage
through to the final version of the game. My Responsibilities:
● Developed the plan in Figma and created storyboards for game
scenes, interiors, and exteriors
● I created the level layout from scratch (blocking)
● Wrote game documentation, designed mechanics and balance
● Adjusted the asset levels, set up the lighting and exposure
● I fine-tuned the game mechanics and player paths
U-Force 02.08.2024 - 25.12.2024 (4 months)
Level Designer - Military Combat Simulator(Unity)
A large-scale map has been designed and created, incorporating
settlements, urban areas, natural areas, and forested landscapes, to
simulate combat operations. My Responsibilities:
● Was responsible for the entire level creation process, including
planning, terrain modeling, object placement, layout, and gameplay
tuning
● I created the level layout from scratch (blocking)
● Landscape Design
● Designed a large, ruined city and devised a plan for the battle
sequences
● I worked with the team to integrate the level into the game's overall
structure, ensuring technical and visual consistency.
● Optimized the gaming environment to ensure the necessary
performance on mobile devices and PC
CyberLight Game Studio 03.01.2025 - 16.09.2025 (9 months)
Level Designer / Environment Artist — Bigfoot (Unreal Engine)
redesigned all five classic levels of the game, improving the gameplay,
player navigation, and storytelling through the environment. My
Responsibilities:
● Placed game assets in locations and created compositions
● Lighting Settings and Post-Processing
● Designed and decorated interiors, exteriors, rural landscapes, and
remote huts and farmsteads.
● Managed level composition, asset placement, lighting setup, and
scene readability across multiple environments.
● I've optimized assets (LOD), textures, and materials for low-end PC
FindInFlame 20.09.2025-04.10.2026 (6 months)
Game&LevelDesigner Designer - Don’t Open(Unreal Engine)
● Created the level from scratch: planning, level blocking
● Selected and optimized all assets for the project.
● Lighting setup for game levels
● Configured game mechanics on level and interaction logic using
Blueprint scripts
● Worked on lighting, post-production, and the overall visual clarity of
the scenes
● Created the scene directly from the assets
Skills
Programs:
● Unity
● Blender3D
● Substance Painter
● Unreal Engine
● Photoshop
Technical / Unreal Engine Tools
● Blueprint
● Shader Graph
● Animation Graph
● Modeling Mode
● Mash paint
Level Design
● Level blockout
● Gameplay flow
● Player guidance
● World building
● Open-world and interior level design
● Environmental storytelling
● Lighting and scene readability
Education
Novovolynsk electromechanical college— Computer Technology
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