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Unreal Engine C++ Developer
- City:
- Lviv
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Unreal Engine Developer | C++ & Blueprints
Professional Summary
Unreal Engine Developer focused on gameplay systems, interactive environments, narrative
mechanics and modular game architecture. I primarily develop systems in C++, while also using
Blueprints for configuration, prototyping and gameplay integration.
Technical Skills
● Unreal Engine 5
● C++
● Blueprints
● Gameplay system development
● Player–environment interaction
● Game economy systems
● Inventory and item systems
● Data Assets
● Crafting and equipment systems
● UMG user interfaces
● Animation Blueprints
● Animation Montages
● Puzzle mechanics
● Mechanism repair systems
● Horror gameplay mechanics
● Scripted events
● Narrative systems
● Debugging and system integration
Development Experience
Gameplay Interaction Systems
● Developed reusable systems for player interaction with environmental objects.
● Implemented interactions with doors, switches, generators, tools and mechanical
devices.
● Created multi-stage repair mechanics using required items, conditions and action
sequences.
● Developed environmental puzzles and logic-based gameplay scenarios.
Narrative EventAction System
● Created a modular EventAction architecture for story-driven and scripted gameplay
events.
● Implemented configurable actions for activating actors, changing gameplay states,
triggering audio, effects and scripted sequences.
● Designed reusable event chains for narrative progression and gameplay scenarios.
● Structured the system to allow new actions to be added without modifying the core event
logic.
Horror Mechanics
● Developed horror events triggered by player actions, position, visibility and
environmental conditions.
● Created scripted encounters, atmospheric sequences and gameplay-driven scares.
● Implemented mechanics involving lighting, darkness and environmental state changes.
Game Economy
● Designed systems for resources, item values, costs, rewards and progression.
● Developed configurable economy data suitable for balancing and further iteration.
Inventory and Item Systems
● Developed inventory, item and equipment logic.
● Used Data Assets for configurable item definitions and gameplay data.
● Implemented crafting-related systems and item requirements.
● Integrated inventory systems with gameplay interactions and UI.
User Interface
● Created gameplay interfaces using UMG.
● Developed UI elements for inventory, interaction prompts, items and gameplay states.
● Connected UI logic with C++ gameplay systems and Blueprint configuration.
Animation Integration
● Worked with Animation Blueprints and Animation Montages.
● Integrated character animations with interactions, gameplay states and scripted actions.
● Triggered animation sequences through C++ and Blueprints.
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