• File

Personal information hidden

This job seeker decided to hide his personal information and contact info, but you can send a message to him or suggest a job to him.

This job seeker has chosen to hide his personal information and contact info. You can contact him using this page: https://www.work.ua/resumes/19400034/

Unreal Engine C++ Developer

City:
Lviv

Contact information

This job seeker has hidden his personal information, but you can send him a message or suggest a job to him if you open his contact info.

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

Vlad Satsiuk
Unreal Engine Developer | C++ & Blueprints

Professional Summary
Unreal Engine Developer focused on gameplay systems, interactive environments, narrative
mechanics and modular game architecture. I primarily develop systems in C++, while also using
Blueprints for configuration, prototyping and gameplay integration.

Technical Skills
● Unreal Engine 5
● C++
● Blueprints
● Gameplay system development
● Player–environment interaction
● Game economy systems
● Inventory and item systems
● Data Assets
● Crafting and equipment systems
● UMG user interfaces
● Animation Blueprints
● Animation Montages
● Puzzle mechanics
● Mechanism repair systems
● Horror gameplay mechanics
● Scripted events
● Narrative systems
● Debugging and system integration

Development Experience
Gameplay Interaction Systems

● Developed reusable systems for player interaction with environmental objects.
● Implemented interactions with doors, switches, generators, tools and mechanical
devices.
● Created multi-stage repair mechanics using required items, conditions and action
sequences.
● Developed environmental puzzles and logic-based gameplay scenarios.

Narrative EventAction System

● Created a modular EventAction architecture for story-driven and scripted gameplay
events.
● Implemented configurable actions for activating actors, changing gameplay states,
triggering audio, effects and scripted sequences.
● Designed reusable event chains for narrative progression and gameplay scenarios.
● Structured the system to allow new actions to be added without modifying the core event
logic.

Horror Mechanics

● Developed horror events triggered by player actions, position, visibility and
environmental conditions.
● Created scripted encounters, atmospheric sequences and gameplay-driven scares.
● Implemented mechanics involving lighting, darkness and environmental state changes.

Game Economy

● Designed systems for resources, item values, costs, rewards and progression.
● Developed configurable economy data suitable for balancing and further iteration.

Inventory and Item Systems

● Developed inventory, item and equipment logic.
● Used Data Assets for configurable item definitions and gameplay data.
● Implemented crafting-related systems and item requirements.
● Integrated inventory systems with gameplay interactions and UI.

User Interface

● Created gameplay interfaces using UMG.
● Developed UI elements for inventory, interaction prompts, items and gameplay states.
● Connected UI logic with C++ gameplay systems and Blueprint configuration.

Animation Integration

● Worked with Animation Blueprints and Animation Montages.
● Integrated character animations with interactions, gameplay states and scripted actions.
● Triggered animation sequences through C++ and Blueprints.

More resumes of this candidate

Similar candidates

All similar candidates

Candidates at categories

Candidates by city


Compare your requirements and salary with other companies' jobs: