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Олексій

IT-спеціаліст

Considering positions:
IT-спеціаліст, Unity 3D-програміст, Game designer, Game developer
Age:
20 years
City of residence:
Kupiansk
Ready to work:
Remote

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Oleksii Miroshnichenko

About Me
Unity Developer and current ZCU FAV student focused on building maintainable
gameplay systems and engaging 3D experiences in C#. I turn game-design
concepts into responsive mechanics, clear player interactions, and
well-structured technical solutions. My experience includes AI behaviour, UI,
scene architecture, physics, debugging, and performance-conscious
development. I work confidently with C#, OOP, events, state machines, and
reusable components, while keeping code readable and easy to extend. Practical
.NET and MySQL knowledge helps me understand client-server workflows and
build reliable integrations. I am self-directed, detail-oriented, and comfortable
taking ownership from rapid prototyping and iteration through testing,
optimization, and delivery.

Contact
[open contact info](look above in the "contact info" section)
Work Experience
[open contact info](look above in the "contact info" section) Akumu (2024, Unity, C#)
• Built a 3D horror experience in which the player escapes an office haunted by a
Education yokai.
University of West Bohemia in • Implemented core gameplay mechanics, AI-driven enemy interactions, and
Pilsen (ZCU FAV) progression logic.
• Worked on tension, atmosphere, and responsive interactions to strengthen the
Current student
player experience.
2026 - Present
Monopolist (2026, Unity, C#)
Czech Technical University in
Prague (CTU FEL) • Developing a turn-based digital board game with property, economy, and
player-state systems.
Open Informatics (Game Development)
2023 - 2026 • Designed modular gameplay logic, interactive UI flows, and reusable C#
components.
High School in Ukraine • Applied event-driven architecture and state-based systems to keep game logic
Graduated with honors and a silver scalable.
medal • Implemented turn sequencing, economic rules, player decisions, and
2021 - 2023 data-driven configuration.

Mobilier Miro (2026, C#, .NET, MySQL, React)
Languages • Built a commercial furniture e-commerce solution with a structured product
English: B1 catalogue and order flow.
Czech: B2 (certified) • Developed backend services, API integration, authentication, and
Russian: Native database-backed business logic.
Ukrainian: Native • Connected frontend workflows with the API and organized maintainable product
and order data.
GitHub
github.com/mirosole Technical Skills
Unity: Unity 3D, MonoBehaviour, ScriptableObjects, Prefabs, Scene
Core Competencies Management, uGUI, Input System, Animator, NavMesh, physics, particle systems
Gameplay Architecture: OOP, SOLID, design patterns, state machines,
Problem solving
event-driven systems, reusable components
Feature ownership
C#: LINQ, generics, collections, coroutines, async/await, serialization,
Team collaboration
multithreading, REST API integration
Clear communication
Performance: Unity Profiler, debugging, object pooling, memory and GC
Time management
awareness, optimization
Continuous learning
Backend & Web: .NET, ASP.NET Core, Entity Framework Core, MySQL, React,
HTML/CSS/JS
Tools & Practices: Git, GitHub, Rider, VS Code, Postman, clean code, code
review, Agile/Scrum

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