Микола
QA-інженер
- Age:
- 22 years
- City of residence:
- Starokostiantyniv
- Ready to work:
- Remote, Vinnytsia
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QA Engineer | Game QA | Unity
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ABOUT ME STRENGTHS
QA Engineer with commercial game development experience and Problem Solving
hands-on testing of Unity projects. Experienced in testing gameplay, UI, Identified, reproduced, and analyzed
and monetization features, documenting bugs with clear reproduction gameplay and UI issues across different
steps, and working with Android builds. Strong technical background in scenarios, helping improve overall game
Unity and C#. stability.
Team Collaboration
EXPERIENCE Worked closely with developers and
designers, clearly communicating issues
Unity Developer — Development & QA and verifying fixes throughout
HYPER-CASUAL GAME STUDIO / COMMERCIAL PROJECTS development.
2026.
TRAIN RIDE. Attention to Detail
Worked on gameplay, UI, game flow, bug fixing, and performance
Carefully tested gameplay flows, UI
improvements within an existing production codebase.
behavior, saves, purchases, and edge
Tested implemented features and fixes, identified gameplay and UI
cases to identify issues that may be
issues, reproduced bugs, and verified fixes.
missed during standard use.
TOWER CRAFT
Worked on monetization and platform-related features, including SOFT SKILLS
Google Play Pass behavior, ads, rewarded flows, and UI adjustments.
Tested feature behavior and fixes across relevant gameplay scenarios. Analytical Thinking, Creativity, Problem-
Solving, Teamwork, Responsibility,
UNRELEASED COMPANY PROJECT Adaptability, Attention to Detail,
Worked on monetization and platform-related features, including Communication, Time Management.
Google Play Pass behavior, ads, rewarded flows, and UI adjustments.
Implemented core game logic, scene flow, cutscenes, menus, and
user interaction features. LANGUAGE
Fixed gameplay and UI issues, improved project stability, and prepared
the game for Android release. English B1/B2
Ukrainian Native
TECHNICAL SKILLS
Testing: Functional, Regression, Smoke, Exploratory Testing, Retesting, Bug
Reproduction, Edge Case Testing.
Test Documentation: Bug Reports, Reproduction Steps, Checklists.
Game & Mobile Testing: Gameplay, UI, Save/Load, Ads, Rewarded Flows,
IAP, Android Builds.
Technical: Unity 2D/3D, C#, Git/GitHub, Unity Profiler, Frame Debugger.
Tools: Unity, Git, GitHub, VS Code, Trello, Figma.
EDUCATION
Zhytomyr Polytechnic State University
Bachelor’s Degree in Computer Science
Graduation: 2025
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