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Weapon, Hard Surface Artist
- City of residence:
- Vinnytsia
- Ready to work:
- Remote
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ANDRII HUMENIUK
Weapon/Hard Surface 3D Artist
[open contact info ](look above in the "contact info" section) [open contact info ](look above in the "contact info" section) artstation.com/coffee13
ABOUT ME
3D Weapon & Hard-Surface Artist with 7 years of overall experience, including 4 years in
commercial production. Specializing in creating high-quality, game-ready weapons and
hard-surface assets optimized for modern game engines.
EDUCATION
Vinnytsia State Pedagogical University | 2018-2022
Bachelor’s Degree in Public Administration and Management
Self-study & Specialized Industry Courses | Ongoing
Professional 3D Development & Game Art Courses
WORK EXPERIENCE
Art Director/ Lead 3D Artist | DeafTone Games 2023 - Present
Led the art direction and created high-quality weapons and hard-surface props
following full production pipelines for Glory to the Heroes Project
Hard Surface/Prop 3D Artist | Small Indie Company 2024 - 2026
Creating props and other models for We The People Project
Weapon/Props 3D Artist | Red Viburnum Studio 2024-2024
Creating weapon and prop models for F20 Eclips Project
Hard Surface/Weapon 3D Artist | PolyByte Productions 2023 - 2024
Creating hard surface and weapon models
Weapon/Hard Surface 3D Artist | SpaceDev Games 2022 - 2023
Full pipeline creation of weapos and props for Glory to the Heroes Project
Weapon/Hard Surface 3D Artist | Freelance 2020 - 2023
Created models for 3D stock
SKILLS & TOOLS
Hard Soft Software
Polygonal / CAD Modeling Art Direction & Leadership Fusion 360
Sculpting Teamwork & Collaboration Blender
UV Mapping Feedback & Iteration Moi 3D
Map Baking Time Management Zbrush
Topology Optimization Problem-Solving Rizom UV
High/Low poly model creation Marmoset Toolbag
PBR Texturing Substance Painter
Scan Material Creation Substance Sampler
Rendering Photoshop
Unreal Engine
Weapon/Hard Surface 3D Artist
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ABOUT ME
3D Weapon & Hard-Surface Artist with 7 years of overall experience, including 4 years in
commercial production. Specializing in creating high-quality, game-ready weapons and
hard-surface assets optimized for modern game engines.
EDUCATION
Vinnytsia State Pedagogical University | 2018-2022
Bachelor’s Degree in Public Administration and Management
Self-study & Specialized Industry Courses | Ongoing
Professional 3D Development & Game Art Courses
WORK EXPERIENCE
Art Director/ Lead 3D Artist | DeafTone Games 2023 - Present
Led the art direction and created high-quality weapons and hard-surface props
following full production pipelines for Glory to the Heroes Project
Hard Surface/Prop 3D Artist | Small Indie Company 2024 - 2026
Creating props and other models for We The People Project
Weapon/Props 3D Artist | Red Viburnum Studio 2024-2024
Creating weapon and prop models for F20 Eclips Project
Hard Surface/Weapon 3D Artist | PolyByte Productions 2023 - 2024
Creating hard surface and weapon models
Weapon/Hard Surface 3D Artist | SpaceDev Games 2022 - 2023
Full pipeline creation of weapos and props for Glory to the Heroes Project
Weapon/Hard Surface 3D Artist | Freelance 2020 - 2023
Created models for 3D stock
SKILLS & TOOLS
Hard Soft Software
Polygonal / CAD Modeling Art Direction & Leadership Fusion 360
Sculpting Teamwork & Collaboration Blender
UV Mapping Feedback & Iteration Moi 3D
Map Baking Time Management Zbrush
Topology Optimization Problem-Solving Rizom UV
High/Low poly model creation Marmoset Toolbag
PBR Texturing Substance Painter
Scan Material Creation Substance Sampler
Rendering Photoshop
Unreal Engine
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