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Weapon, Hard Surface Artist

City of residence:
Vinnytsia
Ready to work:
Remote

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ANDRII HUMENIUK
Weapon/Hard Surface 3D Artist
[open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section) artstation.com/coffee13

ABOUT ME
3D Weapon & Hard-Surface Artist with 7 years of overall experience, including 4 years in
commercial production. Specializing in creating high-quality, game-ready weapons and
hard-surface assets optimized for modern game engines.

EDUCATION
Vinnytsia State Pedagogical University | 2018-2022
Bachelor’s Degree in Public Administration and Management

Self-study & Specialized Industry Courses | Ongoing
Professional 3D Development & Game Art Courses

WORK EXPERIENCE
Art Director/ Lead 3D Artist | DeafTone Games 2023 - Present
Led the art direction and created high-quality weapons and hard-surface props
following full production pipelines for Glory to the Heroes Project

Hard Surface/Prop 3D Artist | Small Indie Company 2024 - 2026
Creating props and other models for We The People Project

Weapon/Props 3D Artist | Red Viburnum Studio 2024-2024
Creating weapon and prop models for F20 Eclips Project

Hard Surface/Weapon 3D Artist | PolyByte Productions 2023 - 2024
Creating hard surface and weapon models

Weapon/Hard Surface 3D Artist | SpaceDev Games 2022 - 2023
Full pipeline creation of weapos and props for Glory to the Heroes Project

Weapon/Hard Surface 3D Artist | Freelance 2020 - 2023
Created models for 3D stock

SKILLS & TOOLS
Hard Soft Software
Polygonal / CAD Modeling Art Direction & Leadership Fusion 360

Sculpting Teamwork & Collaboration Blender

UV Mapping Feedback & Iteration Moi 3D

Map Baking Time Management Zbrush

Topology Optimization Problem-Solving Rizom UV

High/Low poly model creation Marmoset Toolbag

PBR Texturing Substance Painter

Scan Material Creation Substance Sampler

Rendering Photoshop
Unreal Engine

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