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Аліна
Junior 3D Character Artist
- Age:
- 22 years
- City of residence:
- Zhytomyr
- Ready to work:
- Remote
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ALINA ILCHENKO
Junior 3D Character Artist
[open contact info ](look above in the "contact info" section) | LinkedIn: Аліна Ільченко | ArtStation: ilchenko.artstation.com
ABOUT
Junior 3D Character Artist focused on creating stylized characters for games. I have a strong foundation in high-poly
sculpting and am familiar with the full character creation pipeline, including retopology, UV mapping, baking, texturing,
and rendering. Currently developing my game-ready character workflow through VARTO School and personal projects.
SKILLS
Character Art: Stylized Character Modeling, High-poly Sculpting, Character Anatomy & Proportions, Form & Silhouette
Game Art Pipeline: Retopology, UV Mapping, Baking, Texturing, Rendering
TOOLS
Blender | ZBrush | SubstancePainter | Marmoset Toolbag
EXPERIENCE
Eas3dPrint — 3D Artist [July 2025 – Present]
− Created high-poly 3D character sculpts, collectible figures, and statues for 3D printing
− Worked from references and concepts, focusing on character proportions, anatomy, forms, and details
− Managed multiple projects and consistently met production deadlines
3D Artist Intern — Zagrava Studios [January 2025 – February 2025]
Stylized Character Art for Fishdom (Playrix)
− Practiced creating 3D characters based on concept art; developed clean topology and stylized forms
− Received and implemented feedback from senior artists
EDUCATION
VARTO School — 3D Artist Course [Apr 2026 – Present]
− Developing a game-ready 3D character workflow through hands-on projects
− Practicing sculpting, retopology, UV mapping, baking, texturing, and rendering
Bachelor's Degree in Computer Science
Zhytomyr Polytechnic State University [2022-2026]
LANGUAGES
English — B2
Ukrainian - Native
Junior 3D Character Artist
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ABOUT
Junior 3D Character Artist focused on creating stylized characters for games. I have a strong foundation in high-poly
sculpting and am familiar with the full character creation pipeline, including retopology, UV mapping, baking, texturing,
and rendering. Currently developing my game-ready character workflow through VARTO School and personal projects.
SKILLS
Character Art: Stylized Character Modeling, High-poly Sculpting, Character Anatomy & Proportions, Form & Silhouette
Game Art Pipeline: Retopology, UV Mapping, Baking, Texturing, Rendering
TOOLS
Blender | ZBrush | SubstancePainter | Marmoset Toolbag
EXPERIENCE
Eas3dPrint — 3D Artist [July 2025 – Present]
− Created high-poly 3D character sculpts, collectible figures, and statues for 3D printing
− Worked from references and concepts, focusing on character proportions, anatomy, forms, and details
− Managed multiple projects and consistently met production deadlines
3D Artist Intern — Zagrava Studios [January 2025 – February 2025]
Stylized Character Art for Fishdom (Playrix)
− Practiced creating 3D characters based on concept art; developed clean topology and stylized forms
− Received and implemented feedback from senior artists
EDUCATION
VARTO School — 3D Artist Course [Apr 2026 – Present]
− Developing a game-ready 3D character workflow through hands-on projects
− Practicing sculpting, retopology, UV mapping, baking, texturing, and rendering
Bachelor's Degree in Computer Science
Zhytomyr Polytechnic State University [2022-2026]
LANGUAGES
English — B2
Ukrainian - Native
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