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Станіслав

Game developer

Age:
31 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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STANISLAV PRIMOST
UNITY DEVELOPER

PROFILE

Unity developer with 2 years of experience, focused on PC and console
development, including porting and performance optimisation. Background
LINKS in content production with strong visual judgment and product awareness.
Works at the intersection of engineering and direction, treating game
development as a production craft.

RELEVANT EDUCATION
TECH SKILLS
HarvardX - CS50 (Computer Science) 2025
Core: Unity, C#, Git
RELEVANT EXPERIENCE
Knowledge: SOLID, OOP,
DI (Zenject), Addressables, Game Implementor - N-iX 2026
ScriptableObjects, Worked on one of the world's most popular mobile visual novels,
Localisation, Console Episode, with millions of downloads, in a role at the intersection of
scripting and technical artistry. My responsibilities included story
porting (PS4, PS5,
scripting, asset implementation and optimisation, extensive work with
Nintendo), Profiling & the Naninovel framework and custom editor extensions built around it,
Optimisation, FMOD, while collaborating within a large team and managing complex
workflows, large amounts of data, and project-specific responsibilities.
Naninovel, 3D physics,
Render Pipelines, Unity UI, Unity Developer - Midnight.Works 2025 - 2026
Adaptive UI Created clone console games of hype successful games on Steam.
(2 third person shooters, a top-down shooter, and a towing simulator)
Tools: Claude Code, AI & Made 4 games as a solo developer on each project in just 12 months.
Deep work with third-party code and solutions, wiring and legacy.
Automation, Jira, Trello
Main focus on creating console portable games and optimising them
for consoles like PS4/PS5.
Additional: Java, Blender,
SQL, Ableton Unity Developer - DJampa (project contract) 2026
Mobile game project. Rythm-based music game, with ML tracking.
Implemented audio clip analysis tool and Editor tool, to analyse audio
SOFT SKILLS and assemble ScriptableObject data list of rhythm pattern, that is used
by the core game loop to trigger game events and logic.
Structured, process-oriented Created a complete wired game UI with full adaptiveness for any
mindset mobile resolution and device.
Fast learner with creative +
Game Developer - Oops! Games 2025
technical blend
Reliable team player Worked on a Canadian indi project Kali as a game developer.
Operated in a custom game engine assembled on a plain Java.
Introduced JSON-based save system, sound system, quest system,
LANGUAGES fog of war, and some other smaller features into the game.

Media Producer (Selected roles summarised) 2020 - 2024
English (C1)
Hebrew (Basic) Led international video production teams (up to 10 people), managed
Russian (Native) creative cycles.
Ukrainian (Native) Directed content for marketing campaigns, crypto media, and
interactive storytelling.
Developed skills in project planning, cross-team communication, and
product vision.

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