Олександр
3D-дизайнер
- City:
- Kyiv
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3D CHARACTER ARTIST & TECHNICAL GENERALIST
📧 [
PROFESSIONAL PROFILE
CORE SOFTWARE
ZBrush Maya / Blender Multi-skilled 3D Character & Technical Artist with proven experience leading art
direction and building production-ready 3D characters across mobile and
Substance Painter V-Ray
midcore genres. Adept at full character pipeline execution (Sculpting →
Photoshop Topology → PBR → Rigging → Engine Integration) and pioneering AI-assisted
workflows for accelerated pipelines.
KEY EXPERIENCE & PROJECTS
CHARACTER EXPERTISE
High-Poly Sculpting
Lead 3D Artist 2022 - Present
Low-Poly Optimization "Survivors" & Mobile Game Titles
PBR Texturing • Character Production & Rigging: Designed, sculpted, and rigged
high-grade 3D characters and creatures optimized for mobile &
Hand-Painted / Stylized midcore constraints.
Rigging & Skinning • Character Animation: Supervised and produced keyframe combat
animations, idle cycles, dynamic movement, and cinematic closeup
Keyframe Animation cutscenes.
Facial Micro-Expressions • Engine Integration (Unity): Set up character prefab hierarchies,
Animator Controllers, lighting, and camera pipelines for maximum
Unity Integration game feel.
• Team Leadership: Established art style guides, conducted regular
character reviews, provided structured feedback, and mentored junior
NEXT-GEN & AI TECH team members.
AIto3D Workflows
AI-Assisted Coding 3D Generalist / Character Artist 2021 - 2022
"Hawaii Match 3 Mania" & Casual Titles
Rapid Prototyping
• Sculpted and textured stylized 3D characters, props, and environment
Shader Graph
assets fitting bright casual aesthetic guidelines.
• Executed topology optimization and UV unwrapping for stringent
mobile memory budgets.
LANGUAGES • Collaborated with tech artists and programmers to ensure seamless
English: Upper-Intermediate (B2) asset import and rendering efficiency.
Ukrainian: Native
AI & Technical Workflow Pioneer 2023 - Present
AIto3D & Vibecoding Initiatives
• Integrated AI tools (AIto3D, LLM co-pilots) to accelerate early
character concepting, texture generation, and gameplay prototyping in
Unity.
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