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Project manager
- Considering positions:
- Project manager, Game developer
- Age:
- 23 years
- City of residence:
- Odesa
- Ready to work:
- Remote
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The job seeker has provided: Phone number
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Kateryna Rashkovska
Game Developer / Project Manager
Game Developer with practical experience in Unity development and cross-
Contact
functional team collaboration. I combine strong programming skills with
[open contact info ](look above in the "contact info" section)
project management. Experienced in coordinating teams of 4-6 people,
[open contact info ](look above in the "contact info" section) managing development processes using Scrum and Jira, communicating
Linkedin across disciplines, and ensuring projects are delivered efficiently while
maintaining high technical quality. Passionate about game development from
Portfolio programming and design to production and final product delivery.
https://github.com/katrinrash
Itch.io Page
Work Experience
Unity Game Developer - Internship 07/2025 - 10/2025
Hard Skills
Rubens Games | Remote | Unannounced Card Roguelike
Project Management:
Implemented a turn-based combat system using the Command pattern and
Jira / ClickUp / Trello/ Scrum
a card validation system based on the Template Method pattern.
Miro / Mural / Notion / Confluence
Game Engine & Programming: Developed a data-driven system for handling different enemy types using
Unity / C# (OOP, SOLID) Scriptable Objects.
FMOD Created card animations (e.g., idle, use, attack), environmental animations,
Version Control:
and integrated enemy animations.
Git / GitKraken
GitHub / GitLab, Integrated audio using Unity's built-in systems, VFX, and shaders.
Design & Graphics: Participated in sprint planning, task estimation, feature discussions, and
Figma the iterative development process.
3ds Max / Procreate
Customer Support Representative 04/2024 - 09/2024
Soft Skills WOW24-7 | Remote
Working effectively under time Provided customer support via chat, email, and phone, documented cases
pressure
in a ticketing system, and collaborated with internal teams to resolve
Analytical problem-solving skills
Communication skills technical issues.
Team coordination
Attention to detail Education
Languages Game Development 10/2024 - present
Collegium Da Vinci | Bachelor’s degree
English - C1 Comprehensive education covering multiple areas of game production, including
Polish - B2 gameplay programming, game design, UI/UX, graphics, project management,
Ukrainian - native production processes, QA, and game publishing.
Russian - C2
Regularly working in multidisciplinary teams throughout the entire game
development pipeline - from concept and planning to development, testing,
Interests presentation, and final product delivery.
Literature (sci-fi, dystopian,
popular science)
Additional Activities
Chess
Video games (especially horror • Cyberiada 2025/2026 (a game development competition and educational
and story-driven games)
program for students in Poland) - 1st Place | Programmer / QA
Physical activity (gym, dance)
• Game Jam (POGJAM 2026) - project highlighted by the jury
Game Developer / Project Manager
Game Developer with practical experience in Unity development and cross-
Contact
functional team collaboration. I combine strong programming skills with
[
project management. Experienced in coordinating teams of 4-6 people,
[
Linkedin across disciplines, and ensuring projects are delivered efficiently while
maintaining high technical quality. Passionate about game development from
Portfolio programming and design to production and final product delivery.
https://github.com/katrinrash
Itch.io Page
Work Experience
Unity Game Developer - Internship 07/2025 - 10/2025
Hard Skills
Rubens Games | Remote | Unannounced Card Roguelike
Project Management:
Implemented a turn-based combat system using the Command pattern and
Jira / ClickUp / Trello/ Scrum
a card validation system based on the Template Method pattern.
Miro / Mural / Notion / Confluence
Game Engine & Programming: Developed a data-driven system for handling different enemy types using
Unity / C# (OOP, SOLID) Scriptable Objects.
FMOD Created card animations (e.g., idle, use, attack), environmental animations,
Version Control:
and integrated enemy animations.
Git / GitKraken
GitHub / GitLab, Integrated audio using Unity's built-in systems, VFX, and shaders.
Design & Graphics: Participated in sprint planning, task estimation, feature discussions, and
Figma the iterative development process.
3ds Max / Procreate
Customer Support Representative 04/2024 - 09/2024
Soft Skills WOW24-7 | Remote
Working effectively under time Provided customer support via chat, email, and phone, documented cases
pressure
in a ticketing system, and collaborated with internal teams to resolve
Analytical problem-solving skills
Communication skills technical issues.
Team coordination
Attention to detail Education
Languages Game Development 10/2024 - present
Collegium Da Vinci | Bachelor’s degree
English - C1 Comprehensive education covering multiple areas of game production, including
Polish - B2 gameplay programming, game design, UI/UX, graphics, project management,
Ukrainian - native production processes, QA, and game publishing.
Russian - C2
Regularly working in multidisciplinary teams throughout the entire game
development pipeline - from concept and planning to development, testing,
Interests presentation, and final product delivery.
Literature (sci-fi, dystopian,
popular science)
Additional Activities
Chess
Video games (especially horror • Cyberiada 2025/2026 (a game development competition and educational
and story-driven games)
program for students in Poland) - 1st Place | Programmer / QA
Physical activity (gym, dance)
• Game Jam (POGJAM 2026) - project highlighted by the jury
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