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Yuliana
Level designer
- Age:
- 39 years
- City of residence:
- Vinnytsia
- Ready to work:
- Remote, Vinnytsia
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Yuliana Chernova
Senior Level Designer / Game Designer (Mobile Games)
Ukraine
[open contact info ](look above in the "contact info" section)
[open contact info ](look above in the "contact info" section)
LinkedIn
Portfolio
⸻
Senior Level Designer with experience in developing mobile games across Adventure, Match-2, Match-3,
Bubble Shooter, and Domino (Solitaire) genres. Over 6 years of experience and 5,000+ level mockups
created.
I specialize in level design, difficulty balancing, prefab creation, player interaction logic, and the
integration of backend mechanics in Unity.
I have hands-on experience with the full cycle of level development: from concept and prototyping to final
tuning, analytics, and player retention optimization. I have a solid understanding of the needs of live
projects and how to work within production teams.
КЛЮЧОВІ НАВИЧКИ
Game & Level Design
• Level design for Match-2, Match-3, Bubble Shooter, and Adventure games
• Designing difficulty and progression curves
• Balancing resources, boosters, and obstacles
• Developing concepts, prototyping, and playtesting new features
• Defining UX logic for level progression
• Implementing retention mechanics
• Writing narrative content (subject to review by game designers)
• Optimizing and integrating design solutions based on team feedback
Technical Aspects
• Unity (Level Design, Prefabs, scenes)
• Creation and maintenance of backend-related prefabs
• Configuring player interaction logic
• Integration of game events and triggers
• Collaboration with technical designers, programmers, and artists
Tools
• Unity
• Jira + Confluence
• Asana
• Adobe Photoshop (basic level)
• Figma
• Version control systems (Fork, SmartGit, etc.)
⸻
WORK EXPERIENCE
Senior Level Designer
AB Games, 08.01.2026 – 10.09.2026 (9 months)
(Mobile Games)
Domino Stories
• Designing and implementing gameplay levels in Unity, from initial concept to final realization
• Developing level progression and difficulty curves
• Balancing gameplay difficulty and the player experience through playtesting and iteration
• Creating and maintaining large volumes of game content for a live-service mobile game
• Collaborating with game designers, artists, and developers throughout the production process
Joy Factory Games, 01.02.2024 – 31.12.2025 (1 year 11 months)
(Mobile Games)
SpongeBob Adventures: In a Jam
• Designing levels and gameplay scenarios for adventure mechanics
• Working with prefabs, tiles, and optimization
• Implementing object interaction logic
• Optimizing level progression for improved UX
• Iterative polishing: incorporating feedback from Game Designers and the team, analyzing and
implementing changes; close collaboration with programmers and artists
https://www.joyfactorygames.com/games/spongebob-adventures-in-a-jam
WhaleApp, 01.02.2019 – 01.02.2024 (5 years)
(Mobile Games)
Bubble Quest of Vikings
• Level creation and balancing for a bubble shooter game
• Tuning game difficulty and pacing
• Managing player progression and retention
https://www.youtube.com/watch?v=xspsFRPdJIM
Travelin’ Blast (Match-2)
• Level design and core Match-2 mechanics
• Designing progression logic without overwhelming the player
• Live content support
https://www.youtube.com/watch?v=O99qxCDYjSI
Hotel Blast (Match-style)
• Working with match mechanics
• Balancing obstacles, boosters, and game objectives
• Improving game flow and level readability
https://www.whaleapp.com/hotel-blast
⸻
WORKING WITH BACKEND AND PREFABS
• Creating and maintaining versatile prefabs
• Configuring parameters for various level types
• Implementing player interaction logic (triggers, states, events)
• Adapting content for analytics and A/B testing
⸻
EDUCATION
Kyiv National University of Culture and Arts
Bachelor of economics. Economics
2005-2009
⸻
LANGUAGES
• Ukrainian – native
• Russian – native
• English – basic / technical level A2
I can work with documentation, tasks, and written communication.
I am not fluent in spoken English.
⸻
ADDITIONAL
• Teamwork experience
• Understanding of production processes in mobile game development
• Ability to quickly adapt to a new project
• Quick learner
• Ability to estimate task complexity and timelines
Senior Level Designer / Game Designer (Mobile Games)
Ukraine
[
[
Portfolio
⸻
Senior Level Designer with experience in developing mobile games across Adventure, Match-2, Match-3,
Bubble Shooter, and Domino (Solitaire) genres. Over 6 years of experience and 5,000+ level mockups
created.
I specialize in level design, difficulty balancing, prefab creation, player interaction logic, and the
integration of backend mechanics in Unity.
I have hands-on experience with the full cycle of level development: from concept and prototyping to final
tuning, analytics, and player retention optimization. I have a solid understanding of the needs of live
projects and how to work within production teams.
КЛЮЧОВІ НАВИЧКИ
Game & Level Design
• Level design for Match-2, Match-3, Bubble Shooter, and Adventure games
• Designing difficulty and progression curves
• Balancing resources, boosters, and obstacles
• Developing concepts, prototyping, and playtesting new features
• Defining UX logic for level progression
• Implementing retention mechanics
• Writing narrative content (subject to review by game designers)
• Optimizing and integrating design solutions based on team feedback
Technical Aspects
• Unity (Level Design, Prefabs, scenes)
• Creation and maintenance of backend-related prefabs
• Configuring player interaction logic
• Integration of game events and triggers
• Collaboration with technical designers, programmers, and artists
Tools
• Unity
• Jira + Confluence
• Asana
• Adobe Photoshop (basic level)
• Figma
• Version control systems (Fork, SmartGit, etc.)
⸻
WORK EXPERIENCE
Senior Level Designer
AB Games, 08.01.2026 – 10.09.2026 (9 months)
(Mobile Games)
Domino Stories
• Designing and implementing gameplay levels in Unity, from initial concept to final realization
• Developing level progression and difficulty curves
• Balancing gameplay difficulty and the player experience through playtesting and iteration
• Creating and maintaining large volumes of game content for a live-service mobile game
• Collaborating with game designers, artists, and developers throughout the production process
Joy Factory Games, 01.02.2024 – 31.12.2025 (1 year 11 months)
(Mobile Games)
SpongeBob Adventures: In a Jam
• Designing levels and gameplay scenarios for adventure mechanics
• Working with prefabs, tiles, and optimization
• Implementing object interaction logic
• Optimizing level progression for improved UX
• Iterative polishing: incorporating feedback from Game Designers and the team, analyzing and
implementing changes; close collaboration with programmers and artists
https://www.joyfactorygames.com/games/spongebob-adventures-in-a-jam
WhaleApp, 01.02.2019 – 01.02.2024 (5 years)
(Mobile Games)
Bubble Quest of Vikings
• Level creation and balancing for a bubble shooter game
• Tuning game difficulty and pacing
• Managing player progression and retention
https://www.youtube.com/watch?v=xspsFRPdJIM
Travelin’ Blast (Match-2)
• Level design and core Match-2 mechanics
• Designing progression logic without overwhelming the player
• Live content support
https://www.youtube.com/watch?v=O99qxCDYjSI
Hotel Blast (Match-style)
• Working with match mechanics
• Balancing obstacles, boosters, and game objectives
• Improving game flow and level readability
https://www.whaleapp.com/hotel-blast
⸻
WORKING WITH BACKEND AND PREFABS
• Creating and maintaining versatile prefabs
• Configuring parameters for various level types
• Implementing player interaction logic (triggers, states, events)
• Adapting content for analytics and A/B testing
⸻
EDUCATION
Kyiv National University of Culture and Arts
Bachelor of economics. Economics
2005-2009
⸻
LANGUAGES
• Ukrainian – native
• Russian – native
• English – basic / technical level A2
I can work with documentation, tasks, and written communication.
I am not fluent in spoken English.
⸻
ADDITIONAL
• Teamwork experience
• Understanding of production processes in mobile game development
• Ability to quickly adapt to a new project
• Quick learner
• Ability to estimate task complexity and timelines
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