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DMYTRO BRAHAR
Middle Unity Developer
[open contact info ](look above in the "contact info" section) · [open contact info ](look above in the "contact info" section) · GitHub · LinkedIn · Portfolio (YouTube)
ABOUT
Unity developer with almost 3 years of commercial experience. Took part in shipping three games on Steam: two
online co-op titles for up to 4 players and one single-player game. My main experience is building multiplayer
co-op games with Photon Fusion. I work across a wide range of tasks: gameplay, AI, physics, animation, VFX and
audio. I combine development with the roles of sound designer and audio programmer.
SKILLS
Core Unity, C#, Zenject, Addressables, UniTask, DOTween
Multiplayer Photon Fusion, Photon Voice, Mirror, Steamworks
AI FSM, Behaviour Tree
Optimization Profiler, Memory Profiler, object pooling
Animation Animator Controller, Avatar Masks, Animation Rigging, IK
Audio FMOD Studio, sound design, adaptive music, voice processing
VFX VFX Graph, Shader Graph
Platforms PC (Steam), Xbox (GDK, porting, certification)
E XPERIENCE
RetroStyle Games - Unity Developer 02.2024 - present · Trainee → Junior → Middle
Last Pirates: Die Together - online co-op horror for 4 players · Steam Early Access, 2026 Steam ↗
Networked physics: item carrying and loot carts.
Mimic: an enemy that records players' phrases and speaks in their voices.
Voice effects service on FMOD (pitch, reverb, distortion, chorus).
Enemies end to end: behaviour, animation, audio.
Introduced the team's animation approach (layers, masks, Rigging, IK) and mentored the team on it.
All game audio in FMOD; adaptive music driven by the danger level.
Ocean Keeper: Co-op Drill Multiplayer - online co-op roguelike for 4 players · Steam, 2025 Steam ↗
Took part in porting single-player mechanics to online co-op with Photon Fusion.
Enemies end to end: behaviour, animation, audio.
Reusable enemy components.
AI for helper drones that collect and carry ore.
Combat bot AI: target selection, aiming, shooting.
Ocean Keeper: Dome Survival - single-player roguelike shooter · Steam, 2025 Steam ↗
Mech weapons end to end: firing, projectiles, damage, effects.
Story mine presentation: discovery on the map, interaction with broken mechs, dialogues.
Enemy AI, including predictive (lead) aiming.
Destructible objects and boids-based fish schools.
Play Mode automated tests, including a 15-minute mine generation stress test driven by a bot.
Studio library modules: FMOD service (used in all three projects) and a matrix module (the basis of mine
generation).
EDUCATION
Igor Sikorsky Kyiv Polytechnic Institute - Information Systems and Technologies Bachelor's, 2020-2024
L ANGUAGES
Ukrainian - native · Russian - fluent · English - B1
Middle Unity Developer
[
ABOUT
Unity developer with almost 3 years of commercial experience. Took part in shipping three games on Steam: two
online co-op titles for up to 4 players and one single-player game. My main experience is building multiplayer
co-op games with Photon Fusion. I work across a wide range of tasks: gameplay, AI, physics, animation, VFX and
audio. I combine development with the roles of sound designer and audio programmer.
SKILLS
Core Unity, C#, Zenject, Addressables, UniTask, DOTween
Multiplayer Photon Fusion, Photon Voice, Mirror, Steamworks
AI FSM, Behaviour Tree
Optimization Profiler, Memory Profiler, object pooling
Animation Animator Controller, Avatar Masks, Animation Rigging, IK
Audio FMOD Studio, sound design, adaptive music, voice processing
VFX VFX Graph, Shader Graph
Platforms PC (Steam), Xbox (GDK, porting, certification)
E XPERIENCE
RetroStyle Games - Unity Developer 02.2024 - present · Trainee → Junior → Middle
Last Pirates: Die Together - online co-op horror for 4 players · Steam Early Access, 2026 Steam ↗
Networked physics: item carrying and loot carts.
Mimic: an enemy that records players' phrases and speaks in their voices.
Voice effects service on FMOD (pitch, reverb, distortion, chorus).
Enemies end to end: behaviour, animation, audio.
Introduced the team's animation approach (layers, masks, Rigging, IK) and mentored the team on it.
All game audio in FMOD; adaptive music driven by the danger level.
Ocean Keeper: Co-op Drill Multiplayer - online co-op roguelike for 4 players · Steam, 2025 Steam ↗
Took part in porting single-player mechanics to online co-op with Photon Fusion.
Enemies end to end: behaviour, animation, audio.
Reusable enemy components.
AI for helper drones that collect and carry ore.
Combat bot AI: target selection, aiming, shooting.
Ocean Keeper: Dome Survival - single-player roguelike shooter · Steam, 2025 Steam ↗
Mech weapons end to end: firing, projectiles, damage, effects.
Story mine presentation: discovery on the map, interaction with broken mechs, dialogues.
Enemy AI, including predictive (lead) aiming.
Destructible objects and boids-based fish schools.
Play Mode automated tests, including a 15-minute mine generation stress test driven by a bot.
Studio library modules: FMOD service (used in all three projects) and a matrix module (the basis of mine
generation).
EDUCATION
Igor Sikorsky Kyiv Polytechnic Institute - Information Systems and Technologies Bachelor's, 2020-2024
L ANGUAGES
Ukrainian - native · Russian - fluent · English - B1
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