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Тимур
Unity developer
- Age:
- 25 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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TYMUR PEREPELYTSIA
SENIOR UNITY DEVELOPER | MOBILE GAMES • ANDROID / iOS
Kyiv, Ukraine | [open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section) | https://timhubdevs.github.io
PROFESSIONAL SUMMARY
Unity Developer with 7+ years of commercial experience building, shipping, maintaining and optimizing mobile
games and interactive applications. Strong C# and Unity background spanning hypercasual, casual, puzzle and
action projects, with hands-on experience in third-party SDK integrations, ad monetization, in-app purchases,
mobile debugging, reskinning, and Android/iOS releases. Contributed to EverMerge, improved performance from 30
to 60 FPS with 25% lower RAM usage, and independently handled publishing workflows for approximately five
mobile game/app releases. Experienced in cross-functional collaboration and leading a team of 15.
CORE SKILLS
Mobile game development: Unity, C#, Android/iOS, gameplay mechanics, 2D/3D games,
hypercasual/casual/puzzle/action, UI development, game templates, reskinning
Monetization & SDKs: AppLovin MAX (rewarded ads), AdMob, Unity Ads, rewarded/interstitial/banner ads, IAP,
Firebase Analytics, Facebook SDK, Google Analytics, SDK upgrades
Production & publishing: Google Play Console, App Store Connect, Android signing, Gradle, Xcode, store releases
and updates, production bug fixing, crash diagnostics
Optimization & graphics: Unity Profiler, Memory Profiler, FPS, draw calls, batching, GC allocations, texture
optimization, shader optimization, URP, Shader Graph
Architecture & workflow: ScriptableObjects, SOLID, dependency injection (Zenject/Extenject, VContainer), event-
driven/data-driven architecture, state machines, Unity Editor tooling, Git, CI/CD, code reviews
PROFESSIONAL EXPERIENCE
N-iX — Middle Unity Developer | Feb 2025 – Sep 2026
Developed and maintained interactive VR training scenarios with modular, node-based ScriptableObject
architecture, conditional logic and reusable scenario tools.
Debugged and resolved Unity upgrade regressions affecting thermal camera rendering and visual effects;
improved content workflows with custom Unity Editor tooling.
Implemented on-demand asset delivery to keep optional scenario content out of the initial application
installation.
Pingle Studio — Unity Developer | Jul 2024 – Feb 2025
Developed reusable, data-driven UI Toolkit screens and dynamic tables for Football Manager 2025.
Diagnosed C#/C++ integration issues and resolved a native memory leak through explicit cleanup.
NeskinGames — Unity Developer | Aug 2021 – Dec 2022
Contributed to EverMerge, a live Android/iOS mobile game: gameplay and UI features, player-specific offers,
progression content, SDK integrations and monetization.
Improved game performance from 30 to 60 FPS and reduced RAM usage by 25% through optimization of
shaders, rendering, memory, textures and scene-loading workflows.
Supported production mobile releases, investigated bugs and maintained existing features.
Arkey & Gamirare — CEO & Team Lead | Dec 2021 – 2024 (parallel projects)
Built and adapted mobile game prototypes and templates across hypercasual, casual, puzzle and action genres,
including gameplay, UI and visual reskinning.
Led a cross-functional team of 15; owned technical planning, code reviews, mentoring and automated
Android/iOS build workflows.
Nemesis — Unity Developer | Jan 2023 – Dec 2023
Integrated server-side functionality into Unity WebGL game clients and implemented application-facing
workflows.
Lindenvalley GmbH — Unity Developer | Aug 2019 – Aug 2021
Developed educational and AR applications, mobile UI, gameplay, persistence and PlayFab/Azure integrations;
supported Android/iOS launches.
GoITeens — GameDev Mentor | Dec 2022 – Jul 2024
Taught Unity, C#, Git and 2D/3D game development; mentored practical projects.
SELECTED MOBILE DELIVERY & MONETIZATION EXPERIENCE
Worked with AppLovin MAX rewarded advertising, as well as ad formats including rewarded, interstitial and
banner ads; implemented in-app monetization.
Updated third-party SDKs, fixed production issues and reworked UI/visual content for existing games and
templates.
Handled Google Play / App Store publishing and update workflows for approximately five mobile game/app
releases.
ADDITIONAL PROJECTS & EDUCATION
Additional commercial contributions: Across the Obelisk: The Shattered Remnant and Football Manager 26 DLC
development. Other platforms: PC, WebGL, VR; multiplayer networking experience.
MSc, Artificial Intelligence Systems — National Technical University “Kharkiv Polytechnic Institute” (2017–2022)
Languages: Ukrainian (native), English (B2), French (basic)
SENIOR UNITY DEVELOPER | MOBILE GAMES • ANDROID / iOS
Kyiv, Ukraine | [
PROFESSIONAL SUMMARY
Unity Developer with 7+ years of commercial experience building, shipping, maintaining and optimizing mobile
games and interactive applications. Strong C# and Unity background spanning hypercasual, casual, puzzle and
action projects, with hands-on experience in third-party SDK integrations, ad monetization, in-app purchases,
mobile debugging, reskinning, and Android/iOS releases. Contributed to EverMerge, improved performance from 30
to 60 FPS with 25% lower RAM usage, and independently handled publishing workflows for approximately five
mobile game/app releases. Experienced in cross-functional collaboration and leading a team of 15.
CORE SKILLS
Mobile game development: Unity, C#, Android/iOS, gameplay mechanics, 2D/3D games,
hypercasual/casual/puzzle/action, UI development, game templates, reskinning
Monetization & SDKs: AppLovin MAX (rewarded ads), AdMob, Unity Ads, rewarded/interstitial/banner ads, IAP,
Firebase Analytics, Facebook SDK, Google Analytics, SDK upgrades
Production & publishing: Google Play Console, App Store Connect, Android signing, Gradle, Xcode, store releases
and updates, production bug fixing, crash diagnostics
Optimization & graphics: Unity Profiler, Memory Profiler, FPS, draw calls, batching, GC allocations, texture
optimization, shader optimization, URP, Shader Graph
Architecture & workflow: ScriptableObjects, SOLID, dependency injection (Zenject/Extenject, VContainer), event-
driven/data-driven architecture, state machines, Unity Editor tooling, Git, CI/CD, code reviews
PROFESSIONAL EXPERIENCE
N-iX — Middle Unity Developer | Feb 2025 – Sep 2026
Developed and maintained interactive VR training scenarios with modular, node-based ScriptableObject
architecture, conditional logic and reusable scenario tools.
Debugged and resolved Unity upgrade regressions affecting thermal camera rendering and visual effects;
improved content workflows with custom Unity Editor tooling.
Implemented on-demand asset delivery to keep optional scenario content out of the initial application
installation.
Pingle Studio — Unity Developer | Jul 2024 – Feb 2025
Developed reusable, data-driven UI Toolkit screens and dynamic tables for Football Manager 2025.
Diagnosed C#/C++ integration issues and resolved a native memory leak through explicit cleanup.
NeskinGames — Unity Developer | Aug 2021 – Dec 2022
Contributed to EverMerge, a live Android/iOS mobile game: gameplay and UI features, player-specific offers,
progression content, SDK integrations and monetization.
Improved game performance from 30 to 60 FPS and reduced RAM usage by 25% through optimization of
shaders, rendering, memory, textures and scene-loading workflows.
Supported production mobile releases, investigated bugs and maintained existing features.
Arkey & Gamirare — CEO & Team Lead | Dec 2021 – 2024 (parallel projects)
Built and adapted mobile game prototypes and templates across hypercasual, casual, puzzle and action genres,
including gameplay, UI and visual reskinning.
Led a cross-functional team of 15; owned technical planning, code reviews, mentoring and automated
Android/iOS build workflows.
Nemesis — Unity Developer | Jan 2023 – Dec 2023
Integrated server-side functionality into Unity WebGL game clients and implemented application-facing
workflows.
Lindenvalley GmbH — Unity Developer | Aug 2019 – Aug 2021
Developed educational and AR applications, mobile UI, gameplay, persistence and PlayFab/Azure integrations;
supported Android/iOS launches.
GoITeens — GameDev Mentor | Dec 2022 – Jul 2024
Taught Unity, C#, Git and 2D/3D game development; mentored practical projects.
SELECTED MOBILE DELIVERY & MONETIZATION EXPERIENCE
Worked with AppLovin MAX rewarded advertising, as well as ad formats including rewarded, interstitial and
banner ads; implemented in-app monetization.
Updated third-party SDKs, fixed production issues and reworked UI/visual content for existing games and
templates.
Handled Google Play / App Store publishing and update workflows for approximately five mobile game/app
releases.
ADDITIONAL PROJECTS & EDUCATION
Additional commercial contributions: Across the Obelisk: The Shattered Remnant and Football Manager 26 DLC
development. Other platforms: PC, WebGL, VR; multiplayer networking experience.
MSc, Artificial Intelligence Systems — National Technical University “Kharkiv Polytechnic Institute” (2017–2022)
Languages: Ukrainian (native), English (B2), French (basic)
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