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QA engineer
- Age:
- 28 years
- City:
- Kyiv
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QA Engineer
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SUMMARY
Senior Game Tester (started as a Junior) with over 7 years of experience in game testing. I specialize in
identifying and analyzing bugs, as well as conducting regression, exploratory, and smoke testing. My
experience includes optimizing test documentation, implementing QA process improvements at the
project level, coordinating team efforts, and mentoring colleagues. I am committed to a systematic
approach to product quality assurance, the effective resolution of technical issues, and continuous
process improvement.
JOB EXPERIENCE
Senior Game Tester, Ubisoft Ukraine may 2019 - now
Identifying and analyzing technical and functional bugs; over 45% of the reported bugs were
classified as critical.
Implementing process improvements for team project of over 50 people. Facilitating retrospectives
to align team ideas and goals, streamlining communication across departments and teams,
monitoring and adjusting team member workflows, and introducing new debugging tools.
Coordinating a team of 12; assigning tasks, facilitating communication, and mentoring new
specialists to ensure the systematic execution of testing tasks and adherence to QA best practices.
Drafting test documentation, as well as optimizing test cases and checklists used during the testing
process, while maintaining established testing standards.
Establishing testing processes throughout the entire project lifecycle—from pre-alpha to release and
post-release. Areas of focus included multiplayer, physics, rendering, input systems, UI/UX, audio, AI
behavior, in-game mission logic, and game performance.
Worked on the following projects: Watch Dogs: Legion (Disrupt Engine), Anno 1800 and Anno 117
(Anno Engine).
EDUCATION
Bachelor in Computer Engineering september 2015 - june 2019
National Aviation University
Studied programming and building computer circuits. Thanks to this, I know the basics of
programming and the logic of writing code.
SKILLS
Tools Hard Skills
Jira (JQL, Dashboards) Testing games and engines Establishing communication channels
Confluence Functional Testing between QA and prosuction team
TestRail Regression Testing Mentoring
X-Ray Smoke Testing Creating and maintaining guidelines
Excel (basic functions; Sputnik) Exploratory Testing and technical socumentation
Unreal Engine (basic) Investigation and documentation of Good handling of gamepads and
Linux terminal (basic) bugs other input devices
Git (basic) Bugs’ prioritization Knowledge of SDLC/STLC
Designing and optimazing test cases Basic knowledge of CI/CD
Languages Maintaining test documentation
Ukrainian - native Basic knowledge in Risk Management
English - С1 Holding Retrospectives
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