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Unity developer
- Employment type:
- full-time
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
Contact information
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Work experience
Unity Integrator
from 09.2024 to 02.2026
(1 year 6 months)
Artificial Core, Київ (IT)
Asset integration (animation, VFX, fbx), VFX optimisation, creating tools for automatisation of processes, content development along Game Design dept.
Unity developer
from 03.2023 to 08.2024
(1 year 6 months)
Optor Group, Київ (IT)
Worked on improving the gameplay, identifying and fixing bugs, optimizing for mobile devices, UI, improving game mechanics and adding new gameplay mechanics
- AI Improvements
- Optimisation
- UI
Unity developer
from 01.2021 to 12.2022
(2 years)
Retro Style Games, Київ (IT)
Implementing new gameplay features, but fixes, AI improvement, work in collaboration with QA and GD
Junior unity developer
from 06.2020 to 12.2021
(1 year 7 months)
Anatoliy Mesheryak, Дистанційно (IT)
Implemented gameplay features on:
- rocket league clone
- puzzle game
- uncharted clone
The most challenging task was to combine different 3rd party assets such as driving and climbing to work together as well as making the best out of rope (obi rope asset) to implement uncharted gameplay mechanics with ropes
Education
Національний технічний університет України «Київський політехнічний інститут імені Ігоря Сікорського»
ТЕФ, комп'ютерні науки, Київ
Higher, from 2014 to 2021 (7 years)
Knowledge and skills
- Unity
- C#
- Shading
- DOTween
- GitHub
- Zenject
- DOTS
- Shader Graph
- HLSL
- DI
- .NET Framework
- Photon Fusion
- Unity Profiler
- Unity 2D
Language proficiencies
English — above average
Additional information
As a passionate and diligent game developer, I excel at analyzing code to enhance flexibility and performance. My experience spans across multiple projects, where I’ve focused on implementing new features, optimizing performance, fixing bugs, and integrating third-party assets. I’m always eager to bring new gameplay mechanics to life, explore innovative approaches to game development, and continuously expand my knowledge
Technical Skills:
- Optimization and Debugging: Skilled in analyzing and improving code performance, improving rendering time and optimising games for low-end devices.
- Created Unity editor tools to automatize development processes
Third-Party Asset Integration:
- Experienced in integrating and harmonizing third-party assets within existing code.
- Optimized VFX assets to improve performance
Analytics and metrics:
- Skilled in integrating analytics SDKs, such as Firebase and DevToDev.
Adaptive GUI Development:
- Skilled in creating adaptive user interfaces that perform well across various screen sizes and resolutions.
Shader Programming:
- Developed optimized shaders for game environments, specializing in nature and props including creating custom tools to work with shaders.
- Developed terrain shaders using tessellation, PBR
Mobile Development:
- Experienced in building games for Android and iOS platforms.
- Optimized performance on lower end mobile devices using Unity profiling tools
Optimization
- Skilled in various optimization technics such as use of LODs, MipMaps, Culling, Scene lighting optimization, Texture compression, use of billboards, Terrain render optimization, batching
- Experienced in using Unity profiler and Frame Debugger to analyze performance issues
Self-Organization & Decision-Making:
- Gained ability to evaluate and implement tasks efficiently, balancing project needs with time and budget constraints.
Communication skills:
- Experience collaborating within large teams, including game designers, testers, FX and 3D modelers, ensuring cohesive project development.
- Proven ability to work independently, taking on increased responsibility across various aspects of a project, demonstrating versatility and accountability.
- Enjoy helping other team members and sharing knowledge
Unity Developer with 4+ years of experience in C# and cross-platform game development. Specialized in asset integration, performance optimization, and tool development. Experienced in improving rendering performance and streamlining production workflows.
Have published tools and shader assets on Unity asset store and Art Guard game
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