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Illia
Unity developer
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Unity Developer with 3+ years of experience in developing mobile and WebGL games.
Skilled in implementing multiplayer functionality, designing scalable architecture, creating
visual effects and animations, and optimizing performance across all platforms.
Contact Information
Email: [
Core Skills
• Unity: profiling, Addressables, custom plugins, editor tools
• C#: async/await, LINQ, Reflection, Events, Attributes
• Frameworks & Tools: Zenject, DoTween, Cinemachine, Spine, UniTask
• Git & CI/CD: Git, Git Flow, branching, code review, build and deployment
automation using GitHub Actions
• Multiplayer: lobbies, reconnection, matchmaking, traffic optimization
• Integrations: Firebase, IronSource, Google Ads
Work Experience
Middle Unity Developer | H8 Games
September 2025 – October 2025
Little Farm Story – Mobile farming game with many visual effects
• Role: optimization, feature development, bug fixing
• Achievements: fixed multiple critical gameplay bugs, eliminated major memory allocations, migrated
legacy VFX to Unity Particle System
Middle Unity Developer | Freelance
May 2024 – September 2025
Project Forge – Multiplayer WebGL web3 CCG with AI features for user card generation
• Role: feature development, network architecture, bug fixing, VFX implementation, REST API
implementation
• Achievements: redesigned resource management system, reducing RAM usage by 500-600MB,
implemented platform independent authentication via Firebase REST API, added server-side QOL
features (instant room termination, room state management)
Strong Junior Unity Developer | Freelance
March 2023 – May 2024
Project Forge – Multiplayer WebGL web3 CCG with AI features for user card generation
• Role: bug fixing, minor multiplayer fixes, refactoring, feature development
• Achievements: greatly improved UX through UI optimization, improved maintainability through
refactoring of legacy systems, improved multiplayer stability by introducing an action queue
Junior Unity Developer | BG Games
June 2022 – January 2023
Blackjack 21+3 – Multiplayer blackjack with loads of VFXs and old-style cartoon animations for mobile
platforms
• Role: feature building, bug fixing, matchmaking functions, multiplayer functions
• Achievements: decreased build size by 35% through game assets optimization, decreased network
traffic by 30% by switching from real-time to event-based networking
Packmate – WebGL Multiplayer Packman variation
• Role: bug fixing, level builder fixing, VFXs implementation
• Achievements: improved gameplay feel by refining character movement and collision detection,
introduced new map types by leveraging Tilemap Autotile
NFT Bull run – WebGL platformer featuring multiple levels, boss battles and lightsabers
• Role: core gameplay implementation, enemies AI implementation, bug fixing
• Achievements: implemented multiple boss AI behavior patterns, added authentication including
Discord login
Trainee Unity Developer | DG Might (Contract, NDA)
May 2022 – June 2022
Casual puzzle – desktop game with objects assembly mechanic (NDA)
• Role: assets integration, animations implementations, SDK implementation
• Achievements: implemented IronSource analytics, achieved desired game atmosphere through
animations and lighting
Languages
Ukrainian: Fluent | English: Upper-Intermediate
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