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Illia
Unity developer
- Age:
- 27 years
- City of residence:
- Dnipro
- Ready to work:
- Remote
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ILLIA PAVLENKO
Unity Developer with 4 years of experience and a strong background in client
architecture development, performance optimization, and cloud solutions integration for
mobile and WebGL projects. I specialize in designing scalable systems, building multiplayer
logic, and working with backend services. Experienced in rescuing troubled projects and
independently driving them to release under tight deadlines.
Contact Information
Email: [open contact info ](look above in the "contact info" section) | Telegram: @ilyaPavlenko17 | GitHub: github.com/Ndoxi
Education
• Master's - Software Development, DNURT, 2022
• Bachelor's - Cybersecurity, DNURT, 2021
Key Skills
• Core: C# (OOP, async/await, LINQ), Unity (Profiling, Addressables, Editor Scripting)
• Architecture & Patterns: SOLID, YAGNI, Zenject (DI), Clean Architecture, State
Machines, Object Pooling, MVP
• Frameworks & Tools: DoTween, Cinemachine, Spine, UniTask, Git, GitHub Actions
(CI/CD)
• Backend & Multiplayer: Firebase (Realtime Database, Firestore, Storage, Auth),
Matchmaking and State Synchronization (Mirror / UNet), RESTful APIs
Work Experience
Middle Unity Developer | Fgfactory
February 2026 – present
Sri Vidya (in development) – Atmospheric interactive game about inner harmony
• Role: Backend development and integration (Firebase cloud services), asset integration,
game logic development, bug fixing, and improvements.
• Achievements:
- Implemented a leaderboard system, cloud user saves, and full offline mode support.
- Integrated native device features (microphone and photo gallery access).
- Collaborated closely with UI/UX designers and lead artists to seamlessly translate
layouts and visual effects into the game while maintaining the art style.
Strong Junior - Middle Unity Developer | Freelance, long-term contract
March 2023 – February 2026
Project Forge – Multiplayer WebGL web3 CCG with AI features for user card generation
• Role: Game logic development, network architecture, bug fixing, VFX implementation,
backend integration.
• Achievements: Redesigned the resource management system, reducing RAM
consumption by more than half.
- Implemented platform-agnostic authentication via Firebase REST API.
- Developed server-side features (instant match completion, room state management,
reconnection handling).
- Improved multiplayer stability by introducing an action queue system.
Junior Unity Developer | BG Games
June 2022 – January 2023
Packmate & other projects – A portfolio of casual and multiplayer games for mobile
platforms and WebGL.
• Role: Game logic development, matchmaking, VFX implementation, build
optimization.
• Achievements:
- Successfully delivered troubled projects to release amid team changes and tight
deadlines by taking on core technical responsibilities during crisis stages,
stabilizing the codebase, and ensuring smooth bug fixing and feature integration.
Languages
Ukrainian: Native | English: Upper-Intermediate
Unity Developer with 4 years of experience and a strong background in client
architecture development, performance optimization, and cloud solutions integration for
mobile and WebGL projects. I specialize in designing scalable systems, building multiplayer
logic, and working with backend services. Experienced in rescuing troubled projects and
independently driving them to release under tight deadlines.
Contact Information
Email: [
Education
• Master's - Software Development, DNURT, 2022
• Bachelor's - Cybersecurity, DNURT, 2021
Key Skills
• Core: C# (OOP, async/await, LINQ), Unity (Profiling, Addressables, Editor Scripting)
• Architecture & Patterns: SOLID, YAGNI, Zenject (DI), Clean Architecture, State
Machines, Object Pooling, MVP
• Frameworks & Tools: DoTween, Cinemachine, Spine, UniTask, Git, GitHub Actions
(CI/CD)
• Backend & Multiplayer: Firebase (Realtime Database, Firestore, Storage, Auth),
Matchmaking and State Synchronization (Mirror / UNet), RESTful APIs
Work Experience
Middle Unity Developer | Fgfactory
February 2026 – present
Sri Vidya (in development) – Atmospheric interactive game about inner harmony
• Role: Backend development and integration (Firebase cloud services), asset integration,
game logic development, bug fixing, and improvements.
• Achievements:
- Implemented a leaderboard system, cloud user saves, and full offline mode support.
- Integrated native device features (microphone and photo gallery access).
- Collaborated closely with UI/UX designers and lead artists to seamlessly translate
layouts and visual effects into the game while maintaining the art style.
Strong Junior - Middle Unity Developer | Freelance, long-term contract
March 2023 – February 2026
Project Forge – Multiplayer WebGL web3 CCG with AI features for user card generation
• Role: Game logic development, network architecture, bug fixing, VFX implementation,
backend integration.
• Achievements: Redesigned the resource management system, reducing RAM
consumption by more than half.
- Implemented platform-agnostic authentication via Firebase REST API.
- Developed server-side features (instant match completion, room state management,
reconnection handling).
- Improved multiplayer stability by introducing an action queue system.
Junior Unity Developer | BG Games
June 2022 – January 2023
Packmate & other projects – A portfolio of casual and multiplayer games for mobile
platforms and WebGL.
• Role: Game logic development, matchmaking, VFX implementation, build
optimization.
• Achievements:
- Successfully delivered troubled projects to release amid team changes and tight
deadlines by taking on core technical responsibilities during crisis stages,
stabilizing the codebase, and ensuring smooth bug fixing and feature integration.
Languages
Ukrainian: Native | English: Upper-Intermediate
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