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Unity developer
- Considering positions:
- Unity developer, разработчик мобильных приложений, Full stack програміст, Game developer, .Net-програміст, C# програміст
- Age:
- 31 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Unity Developer
Chebanov Andriy
Hi, my name is Andriy! I am Unity C# Developer with nearly 5
years of experience in game development. As a Game and App
Developer with commercial releases on the App Store and
Google Play. I specialize in building cross-platform games and
applications using Unity and Unreal Engine 5, with strong
programming skills in C# and C++.I have hands-on experience
designing and implementing multiplayer architectures, including
Unity Relay, Photon, PlayFab, as well as custom backend
solutions built with PHP.
Projects
. https://play.google.com/store/apps/details?id=com.Promotich.miaStoriesTogether
[GPGS, CCD, Noti cations, IAP Purchase, Monetization, ADS]
. https://github.com/Silimon4ikGitHub/ZombieShooter
[Unity, C#, TPS Controller, Opsive Controller, Proops, Ragdoll]
. https://github.com/Silimon4ikGitHub/Dice
[Unity, C#, Photon Network, PUN 2, Photon View, Network Menu]
. https://github.com/Silimon4ikGitHub/Pool8
[Unity, C#, Physics 3D, Sound, Slider, Quaternions, Physics Material, Colliders]
Contacts
. https://github.com/Silimon4ikGitHub/FireMan2D
Phone: [open contact info ](look above in the "contact info" section) [Unity, C#, TileMap, UI, Animation, Menu, Scenes, Slider]
Email: [open contact info ](look above in the "contact info" section)
Work Experience
Tech Skills
Project Tech Lead CHECKMAT (https://checkmat.net)
Unity
C# July 2025 - Present
SOLID
Managed End-to-End Product Lifecycle & Compliance Management(initial concept-
UI
Git to-AppStore/PlayMarket).
Architected and Implemented Scalable Game Systems - Matchmaking & Social
(friends system, calibration, leaderboard, ladder).
Soft Skills Developed and Deployed an Intelligent Bot Ecosystem.
Established CI/CD Pipelines and A/B Testing Frameworks
English - C1
Italian - B1 Full stack Developer PROMOTICH (https://www.promotich.team)
Deutsch - A1 August 2024 - May 2025
Led the technical development of a mobile game project from concept to release on
Google Play and App Store.
Implemented API calls for content delivery and usage.
Developed a visual novel engine using a node-based constructor.
Implemented game monetization systems: pay-to-play, pay-to-win, and cosmetic
purchases.
Junior Developer Blakbird
October 2023 - July 2024
Integrated Unity Cloud Services.
Integrated PlayFab Services.
Developed gameplay mechanics for a Team Fight RPG.
Implemented systems for saving, quests, characters, attributes, enemies, game
modes, and more.
Education
FoxMinded school
Unity 3D Mentoring Course
October 2022 - March 2023
Azov Maritime Institute NU ONMA
Navigation - Bachelor
September 2013 - June 2017
Chebanov Andriy
Hi, my name is Andriy! I am Unity C# Developer with nearly 5
years of experience in game development. As a Game and App
Developer with commercial releases on the App Store and
Google Play. I specialize in building cross-platform games and
applications using Unity and Unreal Engine 5, with strong
programming skills in C# and C++.I have hands-on experience
designing and implementing multiplayer architectures, including
Unity Relay, Photon, PlayFab, as well as custom backend
solutions built with PHP.
Projects
. https://play.google.com/store/apps/details?id=com.Promotich.miaStoriesTogether
[GPGS, CCD, Noti cations, IAP Purchase, Monetization, ADS]
. https://github.com/Silimon4ikGitHub/ZombieShooter
[Unity, C#, TPS Controller, Opsive Controller, Proops, Ragdoll]
. https://github.com/Silimon4ikGitHub/Dice
[Unity, C#, Photon Network, PUN 2, Photon View, Network Menu]
. https://github.com/Silimon4ikGitHub/Pool8
[Unity, C#, Physics 3D, Sound, Slider, Quaternions, Physics Material, Colliders]
Contacts
. https://github.com/Silimon4ikGitHub/FireMan2D
Phone: [
Email: [
Work Experience
Tech Skills
Project Tech Lead CHECKMAT (https://checkmat.net)
Unity
C# July 2025 - Present
SOLID
Managed End-to-End Product Lifecycle & Compliance Management(initial concept-
UI
Git to-AppStore/PlayMarket).
Architected and Implemented Scalable Game Systems - Matchmaking & Social
(friends system, calibration, leaderboard, ladder).
Soft Skills Developed and Deployed an Intelligent Bot Ecosystem.
Established CI/CD Pipelines and A/B Testing Frameworks
English - C1
Italian - B1 Full stack Developer PROMOTICH (https://www.promotich.team)
Deutsch - A1 August 2024 - May 2025
Led the technical development of a mobile game project from concept to release on
Google Play and App Store.
Implemented API calls for content delivery and usage.
Developed a visual novel engine using a node-based constructor.
Implemented game monetization systems: pay-to-play, pay-to-win, and cosmetic
purchases.
Junior Developer Blakbird
October 2023 - July 2024
Integrated Unity Cloud Services.
Integrated PlayFab Services.
Developed gameplay mechanics for a Team Fight RPG.
Implemented systems for saving, quests, characters, attributes, enemies, game
modes, and more.
Education
FoxMinded school
Unity 3D Mentoring Course
October 2022 - March 2023
Azov Maritime Institute NU ONMA
Navigation - Bachelor
September 2013 - June 2017
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