Resume from May 17, 2023 File

Микола

Frontend developer

Age:
37 years
City of residence:
Vinnytsia
Ready to work:
Remote

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CV
Name: Mykolay Zamlilyi

● Address: Vinnytcia, Ukraine
● Phone: [open contact info](look above in the "contact info" section)
● e-mail: [open contact info](look above in the "contact info" section)
● Skype: n.zamlely
● Telergam: https://t.me/m_zamlilyi
● Date of birth: 19.12.1986
● Marital status: married
● Kids: son

Objective:

● Getting a Front-End Developer or React Developer position with focus on product
development or R&D areas

Requirements:

● Position: Front-End Developer

Education:

● September 2005 – June 2010
Kharkov State Academy of Culture,
Master of the theory and history of culture
● March 2015 – June 2015
Front-End courses (JavaScript) from Source It (http://source-it.com.ua/)

Professional skills:

● Implementation of complex business and design solutions related to FE workflow
● Tech stack: JavaScript, TypeScript, React, Next.js, HTML, CSS, SCSS, basic PHP,
Symphony Forms, Foundation, Bootstrap, TailwindCSS, Webpack, Docker, Vagrant,
GSAP, Node.js, Express (open for any FE frameworks usage)
● Service tools: Git, JIRA, NPM, Composer, AWS, Adobe Photoshop, Figma, Sketch
● Experience with fixed, flexibility and responsive crossbrowser markup oriented on SEO
requirements
● Experience with different API usecases
● Work closely with PMs, team leads and scrum masters to improve working processes
● FE team leading
● Hiring, onboarding, providing workshops
● Technical support in feature growing and ideas creation in close participate with tech
leads, POs, architects, leading of feature delivery process, CR, take care about code
styling
● Tech writing of documentation, specifications and guides
● Languages: English (Upper Intermediate), Ukrainian (Native), Russian (Native)
Experience:

● July 2018 - January 2023
Spryker
Front End Developer
- Creating and support internal core and product Spryker platform features
- Integration of micro services into customer e-commerce projects include payment
systems, custom delivery services, ERP, CRM etc.
- Implementation customer business and design requirements using Spryker SCOS core
tools, B2C, B2B and Marketplace product tools
- Fullstack technical support for customer projects (JS/TS, React, Angular, PHP, FE
background)
- Onboarding of newbies
- Providing workshops for customer dev teams regarding Spryker FE workflow
- Work closely with tech leads, architects, product owners, CTO etc to create clear
roadmap, provide solutions and achieve business goals
- Leading FE teams on customer projects
- Creation and support of internal and external technical documentation related to FE
workflow and usecases of technical guides
- Tech Stack: JS/TS, Twig, SCSS, HTML/CSS, PHP, Webpack, Angular, React, Docker
- Recent customers: ALDI, Mercator, Toyota, Mersedes Benz, Scania, Wöhner,
Babyartikel, Ricoh, Bohnenkamp, Läpple, Siewert & Kau, A.T.U, Pistor
● November 2016 – July 2018
SSA Group (Kharkiv)
Front End Developer
- HTML / CSS markup
- JavaScript
- jQuery, Underscore
- ReactJS, Redux, AngularJS, Angular
- Foundation, Bootstrap
- SCSS
- Node.js, Gulp, NPM, Git
- KenticoCloud, REST API

● July 2015 – November 2016
Bigdrop Inc (Kharkiv)
Front End Developer
- HTML5 / CSS3 markup
- JavaScript scripting (ES5, ES6), work with jQuery, AJAX, JSON
- Work with Gulp, NPM, Babel
- Work with Foundation framewotk and SCSS preprocessor
- Responsive crossbrowser markup under mobile devices
- CSS, SVG and JS animation using GSAP, ScrollMagic and TreeJs libs creating
parallax, partiples, 3d animations for customer projects according design

● December 2014 – June 2015
Freelance Front-end developer
- HTML/CSS/LESS, PSD to HTML markup
- JavaScript / jQuery scripting of web-pages

● July 2012 – April 2014
Tiki's Lab (Kharkiv)
Game designer

- Game genres: hidden objects, match3
- Creating game elements and mechanics
- Writing and support game design documentation
- Creating storylines, scenarios and game concepts
- Scripting game scenes (Flash)
- Leading artist team and developers regarding game mechanics and setting

● January 2012 – May 2012
Melior Games (Kiev — remote)
Game designer

- Game genres: arcade, platformer
- Writing and support game design documentation
- Drawing up schematic prototypes of game levels for artists
- Creating a storyline

● June 2011 – October 2011
G5 Entertainment AB (Kharkiv)
Level designer
- Game genres: time manager, hidden objects
- Work with localisation documentation
- Bug fixing
- Scripting text and gameplay elements (XML)
- Creating and edit of game scenes using level editor

Positive personal descriptors:

● Self-Motivated, Self-Starter, Improvement-Oriented, Articulate

Interests:

● Game development, video games, VR, digital photography, culturology, history,
philosophy, mythology, fiction and scientific literature, phisics, IT, music, cinema,
globetrotting. In literature and cinema I prefer mysticism, thrillers, fantasy, scientific
fantasy and cyberpunk

Linkedin profile:

[open contact info](look above in the "contact info" section)

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