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3D-дизайнер

Возраст:
22 года
Город проживания:
Львов
Готов работать:
Удаленно

Контактная информация

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VEROVKIN NAZAR
PROPS\ENVIRONMENT 3D ARTIST

CONTACT PROFILE
[открыть контакты](см. выше в блоке «контактная информация») I am a 3D Environment Artist with over three years of commercial experience
delivering high-quality 3D projects for games, real-time engines and visualisations. I
Kharkiv, Lviv, Ukraine
am skilled in the entire 3D production pipeline, including modelling, texturing,
[открыть контакты](см. выше в блоке «контактная информация») lighting, scene building and rendering. I have confidence in both stylised and
realistic approaches, and I am committed to paying strong attention to topology,
LinkedIn
performance and visual impact. I have experience of working independently and in
ArtStation teams. I am able to follow technical briefs and meet deadlines, while maintaining
artistic vision and consistency. I am comfortable with remote collaboration,
iterative feedback and production-ready delivery standards.
SOFT
Blender
Maya WORK EXPERIENCE
ZBrush
3D Artist – Stylised Environment
Substance Painter
Project: Halloween Carousel
Marmoset Toolbag
2024
RizomUV
Created a stylised, low-poly carousel model with a strong visual identity based
Adobe Photoshop
on the provided concept art and real-world scale. Focused on clean modelling,
a hand-painted texture palette and optimised topology for games.
SKILLS Responsibilities:
Modelled a carousel with a modular structure and animation-ready parts in
Hard Surface Modeling
Blender.
Retopology
Created a custom low-poly texture palette with hand-painted shading.
UV Mapping
I followed a stylised visual language with simplified forms and strong
Baking Textures
silhouettes.
PBR Texturing
Maintained correct scale, pivot points and naming for real-time use.
Lighting
Delivered game-ready FBX and texture archive according to the brief.
Rendering
Accomplishments:
Scene Composition
Completed the task within the given technical constraints and deadlines.
Real-time optimization
Matched the provided AI-generated concept while resolving design
inconsistencies.
I ensured full compatibility with game engine pipelines and asset
EDUCATION conventions.
Kharkiv Polytechnic Institute
• Master’s Degree (2024–2026)
3D Artist – Environment
• Bachelor’s Degree (2020–2024)
Project: Garage Workshop
Academy of Culture - Cinema & TV (2020) 2024
Academy of Design and Arts Created a detailed interior environment for a garage workshop, based on
• Academic drawing (2019) technical specifications with fixed size, polycount and material limits.
Responsibilities:
CERTIFICATES Built a mid-poly interior scene in Blender within a tris limit.
• Autodesk Maya (Artclub) Unwrapped UVs in RizomUV to achieve consistent texel density.
Applied PBR texturing in Substance Painter, adding dirt, decals and wear.
Pro (2024), Std (2023)
I assembled and lit the scene for real-time rendering.
Accomplishments:
ADITIONAL EDUCATION
Delivered the scene as a clean FBX project, ready for integration.
Academic Drawing - Art Palitra (2018–2019) I matched all technical constraints, including texture resolution and
Blender.org - Open Learning material count.
ArtStation - 3D Courses Completed the project in under 30 hours with a polished presentation.
LANGUAGES 3D Artist – Environment
English Intermediate Project: Office Building Recreation
Ukrainian Native 2023
Russian Native Recreated the exterior of a real-world office building based on provided
blockout and Google Maps references.
Responsibilities:
Modelled a game-ready, mid-poly asset with clean topology in Blender.
Created UVs in RizomUV with optimised texel density.
Textured using a PBR workflow in Substance Painter.
Applied realistic detailing, including decals, graffiti, signage and trim sheets.
Delivered optimised FBX and ORM-packed textures for real-time use.
Accomplishments:
Completed the model under a strict tris limit.
Met all technical requirements for real-time usage and asset naming
conventions.
Achieved high visual accuracy and realism based on limited reference.

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