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Unity 3D-програміст
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Kharkiv, Ukraine
[
UNITY GAME DEVELOPER
3rd-year Computer Science student at Kharkiv National University of Radioelectronics, focusing on Unity
game development and C# programming. Passionate about writing clean and efficient code, and optimizing
gameplay systems for better performance. Outside of development, I enjoy learning blender- it improves my
understanding of composition, lighting, and visual balance, which I bring into my games.
SKILLS
Programming Languages: C#, C++, SQL, Python
Technologies & Tools: Unity3D, Unity2D, UnityUI, Unity Animation, Particle System, .NET,
TextMeshPro, Blender, OOP, Git
Languages: English-B2, Chinese-A2, Ukrainian-Native, Russian-Native
PROFESSIONAL EXPERIENCE
Junior Unity Developer, RetroStyle Games Sep 2024 - Present
Write clean, readable and reusable code for Ocean Keeper that is well documented
Coordinate to help define and develop limited-scale cross platform prototypes
Coordinate with internal and external creative resources to produce creative assets to be integrated
into prototypes
Experience with source code management in a collaborative environment
Quickly learn complex systems and new technologies
PROJECTS
Cross Drive (Unity3D, C#, Particle System)
I developed a 3D game in Unity using C# scripts to create car movement, object interaction, and basic game
logic. I also worked with particle systems to add visual effects like smoke, boost, and explosions, making the
game more dynamic and engaging.
Multiplayer Shooter (Unity3D, C#, Photon)
I developed a multiplayer shooter game in Unity3D using C# and Photon Network. The project included
implementing real-time player movement, shooting mechanics, and synchronization between players in
online matches. I also designed particle effects for gunfire, explosions, and impacts to enhance visual
feedback and make the gameplay more immersive and dynamic.
EDUCATION & CERTIFICATIONS
Kharkiv National University of Radio Electronics
Major: Computer Science
Wildau-Kharkiv IT Bridge
German Academic Exchange Service
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