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3D Artist (HardSurface)
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3D Weapon Artist
ABOUT ME
I’ve been working with 3D Hard Surface since 2022, with hands-
on experience in full-cycle game production using both PBR and
stylized workflows. I create clean, optimized, and visually strong
assets while maintaining fast turnaround times. I constantly
upskill by testing new tools, workflows, and industry-proven
techniques. I closely follow top-tier 3D artists and content makers
to stay aligned with current trends and best practices. I’m open-
minded, easy to communicate with, and thrive in collaborative
environments. I’d be happy to further discuss my skills and
experience in an interview.
WORK EXPERIENCE CONTACT
Veilbreaker Studios Nov 2025 - Present Phone Social
3D Weapon Artist [
Creating 3D models of World War II weapons for the Arma Reforger LinkedIn
mod. Working with the modern PBR pipeline.
[
Robin Entertainment Oct 2025 - Jun 2026
3D Weapon Artist Address Nationality
Working with professionals in the field of stylization helped me Krakow, Poland Ukrainian
understand not only realism and PBR, but also stylized forms and
textures.
LANGUAGES
CERTIFICATES / COURSES English - A2/B1
Polish - B2
Сompleted a Intensive on PBR texturing 2025
Ukrainian - Native
MykhailykArtSchool
During an intensive PBR-focused course, I worked on physically accurate SKILLS
texturing of materials such as metal, paper, wood, teeth, glass, and ropes. I
refined my material workflow under mentor guidance and collaborated Plasticity CAD
with other talented artists.
ZBrush
SKVOT Certificat 2023 Marvelous Designer
SKVOT Blender
A foundational program that gave me a strong entry into 3D for game Maya
development. I built a solid base working with Blender, Substance 3D
Painter, and Marmoset Toolbag, covering core topics such as UV PiXYZStudio
workflows, padding/margin setup, composition principles, and color theory RizomUV
for game-ready assets.
Marmoset Toolbag 4/5
EDUCATION Substance 3D Painter
Substance 3D Designer
Kyiv Applied College Of Telecommunications PRESENT
Photoshop
Telecommunications and Radio Engineering
Józef Tischner European University, Krakow June 2024
Game Design
I give my consent to the processing and sharing of my personal data for HR and recruitment purposes.
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