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Анатолій

Unity 3D developer

Рассматривает должности: Unity 3D developer, Web-верстальник, C# програміст, Разработчик игр
Возраст: 25 лет
Город проживания: Бердичев
Готов работать: Удаленно
Рассматривает должности:
Unity 3D developer, Web-верстальник, C# програміст, Разработчик игр
Возраст:
25 лет
Город проживания:
Бердичев
Готов работать:
Удаленно

Контактная информация

Соискатель указал телефон, эл. почту и LinkedIn.

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Unity C# Developer
Personal details:
Name: Anatolii Borachuk
Date of birth: 24.05.2000
Nationality: Ukraine
Mobile: [открыть контакты](см. выше в блоке «контактная информация»)
Email: [открыть контакты](см. выше в блоке «контактная информация»)
Telegram: anatoliy_werise
LinkedIn: [открыть контакты](см. выше в блоке «контактная информация»)

General skills for developing the software:
• Develop client-server applications, game industry,
mobile-games, applications for mobile devices, social web services
• DB development
• Graphic user interface developing

Programming languages, toolkits and technologies:
• C# (DI, MVC, Fabric and other patterns)
• SOLID
• Unity
• UniTask
• Addressabless
• PHP
• HTML / HTML5 / XHTML
• CSS 2 / CSS 3
• Git
• MySQL
• JSON
• Network protocols (TCP/IP, HTTP, HTTPS, FTP)
• Bug tracking systems (Jira, Trello)
• Tools (Visual Studio, Adobe Photoshop, MS Office, Blender3D)
• Work with documents (Writing guides for product, reporting about done work,
writing official documents and mails)

Operational systems
• Window
• Linux

Professional Experience

Vireye Intertainment: February 2023 – until today
Position: Unity developer
Project: (Hamstamania)
Description: online 3-D entertainment game where players can compete with
each other in several mini-games. play with random opponents or create a room
to play arcs with a friend. Also modify your character by applying skins,
complete game quests and apply game skills.
Responsibilities: Development of game mechanics, preparing an application for
release, collaboration with the art team, collaboration with the game design and
marketing team, writing technical documentation, bug fixing, searching for
technical solutions for implementing game mechanics
Tools and technologies used:
languages: C#
technologies: Unity, Zenject, Unity Multiplayer, Netcode for GameObjects,
unity addressables, unity tween, unity physics, unity Shader Graph, .NET,
UniversalRP, Particle system
tools: Unity, Visual Studio, Plastic SCM
Link
https://play.google.com/store/apps/details?id=com.hamstaparty.game&hl
https://apps.apple.com/ua/app/hamstamania-contest-mini-
games/id6450952583?l

Defish Games: June 2022 – January 2023
Position: Unity developer
Project: (Tower Defish)
Description: A tower defense game where you have to catch fish using towers and
heroes with abilities. Towers and heroes can be upgraded to a certain level, which
increases the characteristics.
Responsibilities: Development of game mechanics, collaboration with the art team,
writing technical documentation, bug fixing, searching for technical solutions for
implementing game mechanics
Tools and technologies used:
languages: C#
technologies: Unity, MVC, DI, addressabless, Google Sheets intergration,
Universal RP, SOLID
tools: Unity, Visual Studio, Git
Link
https://play.google.com/store/apps/details?id=com.DefishStudio.TowerDefish

Playcus: June 2021 – December 2021
Position: Unity developer
Project: (Word Ways)
Description: crossword game where you have to form words from the available
letters.
Responsibilities: Development of game mechanics, bug fixing, searching for
technical solutions for implementing game mechanics
Tools and technologies used:
languages: C#
technologies: Unity, Unity Ads, SOLID
tools: Unity, Visual Studio, Git
Link
https://play.google.com/store/apps/details?id=com.playcus.word.ways&hl=ua&gl
=US

Alfa Bravo: December 2019 – October 2020
Position: Unity developer
Project: (Action Strike)
Description: multiplayer shooter with customization of weapons, characters. Based
on Photon.
Responsibilities: Development of game mechanics, bug fixing, searching for
technical solutions for implementing game mechanics, multiplayer
Tools and technologies used:
languages: C#
technologies: Unity, DI, Unity Ads, IAP, Photon (PUN), SOLID, Facebook SDK,
Sirenix.Odin
tools: Unity, Visual Studio, Git
Link https://play.google.com/store/apps/details?id=com.alfabravo.actionstrike
(App is no longer available on the store)

Pabuk Games: February 2019 – September 2019
Position: Unity developer
Project: (Merge Destiny)
Description: an offline game whose counterpart is Merge Dragons. The player has a
home stage in which he must combine the same objects, thereby unlocking new cells.
You can go through the levels, the goal of which is to collect the statue, the parts of
which are located on the blocked cells.
Responsibilities: Development of game mechanics, preparing an application for
release, writing technical documentation, bug fixing, searching for technical solutions
for implementing game mechanics, release application (Play Market)
Tools and technologies used:
languages: C#
technologies: Unity, Google Sheets data integration, Facebook SDK, IAP, Admob
ads, Particle system, GLSL shaders
tools: Unity, Visual Studio, Git
Link app is no longer available on the Play Market, but the build can be
downloaded here (complete tutorial (first 7 levels) to see more mechanics)

Education:
Education establishment: Zhytomyr Polytechnic State University
Faculty of Information and Computer Technologies
Qualification obtained: Master's degree in software engineering
Qualification: engineer-programmer

Languages:
English – Intermediate.
Russian – native
Ukrainian – native

Personal skills:
Effective in team work;
Focus on the set goals;
Able to work under pressure.
Here are more projects made together with old friend:
Metel (https://play.google.com/store/apps/details?id=com.WeRiseTeam.Metel)

Pipe Head Story (https://play.google.com/store/apps/details?id=com.LinkedSquad.PipeHeadStory)

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