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3D artist
- Возраст:
- 24 года
- Город:
- Львов
Контактная информация
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3D ARTIST
[
Portfolio
SUMMARY
3D artist with good modeling, UV mapping, baking, texturing (hand paint & PBR), rigging, skinning,
animating and rendering skills. Have strong soft skills, such as affability, creativity, responsibility, capability
to find information and structure it.
TECHNICAL SKILLS
• Searching for references and composing them • Sculpring (Blender, ZBrush)
(PureRef) • Uploading models and textures into Unreal
• Modeling | Shading (Blender) Engine and Unity
• Animating (Blender, Unreal Engine) • Painting (SAI, Photoshop)
• UV Mapping (RizomUV, Blender) • Hand painting textures (3DCoat, SAI, Substance
• Baking (Marmoset, Substance Painter) Painter, Photoshop)
• Setting the scene | Rendering (Marmoset, Blender, • Creating plants and trees (Blender, ZBrush, Speed
Unreal Engine) Tree)
• Texturing (Substance Painter, 3D Coat, Blender)
PROFESSIONAL EXPERIENCE
• 3D Product Visualizer October 2023
Project - modeling from blueprint, procedural texturing, scene setup, animating and rendering video for a
premium liquor store
Tools & Technologies: Blender
June-July 2024
• 3D Artist intern at tskt
Project - worked in a small team to create VR Assistant
My responsibilities:
Creation of morphs;
Environment objects creation and optimization;
Baking and texturing;
Metahuman creation;
Working with Sequencer;
Metahuman control-rig;
Animation Baking (Unreal Engine);
Importing and exporting Metahuman from 3D
package (Blender);
Skin and weight bake, attaching Metahuman to Mixamo skeleton;
Baking textures in Unreal Engine.
Import and export from Unreal Engine and Unity;
Using Salsa Plugin to create speech animation;
Working with lighting, materials and etc. to set up scenes.
Tools & Technologies: Blender, Metahuman, Substance Painter, Mixamo, Unreal Engine and Unity (Salsa
Plugin).
• 3D Artist in JustCreate August-December 2024
Project - create 3D assets in Low Poly and Stylized art style
My responsibilities:
Create low poly game ready assets.
Prepare and export 3D models as FBX files;
Create plants, handpaint them, prepare them for Grass Wind Animation in Unreal Engine.
Link to example my work (from open data)
Tools & Technologies: Blender, Marmoset, ZBrush, Substance Painter, RizomUV, Unreal Engine
EDUCATION
Novakivsky Art School 2008-2014
Fine Art
Ivan Franko National University of Lviv 2018-2022
Journalism Major
Junior Bachelor’s Degree
Course "Blender" by SKVOT 2023
Course "Substance Painter to Unreal 2024
Engine 5 Masterclass" by 3D Tudor
LANGUAGES
English Upper-Intermediate+
Ukrainian Native
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