- Файл
Игорь
Game designer
- Возраст:
- 30 лет
- Город:
- Одесса
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Game Designer
[
SUMMARY
Game designer with experience in commercial projects across diverse genres. I've always been passionate about games, from
video games to tabletop RPGs, believing they are the most intricate and engaging form of entertainment. This passion drives my
career, and I approach every project with boundless enthusiasm, striving to craft truly enjoyable experiences.
As a long-time fan of role-playing games, I love organizing such events, including team-building sessions, bringing together like-
minded people for memorable and fun moments.
EXPERIENCE HARD SKILL
Artificial Core 08/2024 - 04/2025
development of in-game
documentation;
working with game
assets;
Corepunk | Genre: Massively Multiplayer Online Role-Playing Game Corepunk development of game decomposition and
design and implement quests balance gameplay mechanics, units, and heroes mechanics; analysis of games;
selection and updating of assets (environment in-game balance; creativity;
objects, sounds, character, etc.)
create and configure prefabs
character creation; working with game
prototyping in Unity engine development of technical engines (Unreal Engine,
specifications and terms Unity);
of reference; understanding
estimation and evaluation of core game loops;
Kevuru Games 03/2024 - Present of team work; organizing and running
TriPeaks solitaire(NDA) | Genre: mobile gambling card game work with data
DnD-like role-playing
games as a DM.
creation and development of a conceptual GDD balance of in-game mechanics analysis and graphs;
development of the concept, mechanics and creating UI mock-ups and
mathematical logic of the card game
developing UX Flows;
Yolo.ex
Genre: movie with elements of an Action-Adventure Game Yolo.ex
creation and development of a conceptual GDD creation of science and economy systems
estimation of the work of the technical team SOFT SKILL
development of a combat system of strategy
game with indirect control
game progression development coordination of team ability to hear and
balance of in-game mechanics members; give feedback;
idea submission presentation
to the team; of the team's work;
Fulqrum Publishing 03/2021 - Present
Part time
negotiations with sociability.
the customer;
Men of War II | Genre: real-time tactics and strategy Men of war II
conduct testing and iteration of maps,
vehicles, and gameplay mechanics ; PERSONAL PROJECTS
balance mechanics, vehicles, units, and maps
tables for the in-game parameters Global Modification - Divinity original sin 2
work with data analytics Divinity and Beyond
Global Modification - 7 Days to die
Ravenhearst
Alter Games 01/2020 - 12/2021
Own project
Partisans 1941 | Genre: real-time tactics and strategy Partisans 1941 Chubrick World
Genre: Sim life
work on the final stages of development for write design documentation for new weapon
the pre-release version of the product variants, as well as developing balance sheets
balance of in-game economics during for the weapon parameters TOOLS PROFICIENCY
balance summary tables for the in-game design stealth and loot system
parameters Dev: Unity3D, Unreal Engine
Analytics: Facebook analytics, Google analytics, Ahrefs, Megaindex
Prototyping: Figma, Lunacy
Wargaming QA Volunteer 03/2009 - 06/2018
AI: ChatGPT, Midjourney, EasyDiffusion, Grok
World of tanks / World of Warships | Genre: MMO Sandbox Docs: Confluence, Excel, Miro, Google
Jira bug reports docs, Google sheets, Milanote, Workflowy
feedbacks and communication with Task Tracking: Trello, Jira
project developers Bug tracking: Jira
various types of testing – integration, Version control system: TortoiseGit, SVN
functional, performance, smoke
EDUCATION
Institute of Refrigeration, Cryotechnologies and Ecoenergetics
09/2012 - 07/2017
Graduated from the Faculty of Information Technology and
Cybersecurity with a degree in “Computer Engineering”;
Dev to Dev, course — «Game Design»
07/2021 - 11/2021
Tester from the beginning. Free course by Artem Russov
09/2019 - 11/2019
Другие резюме этого кандидата
- PRO
Одесса
Высшее образование
- Game designer, Ravenhearst, 3 года 2 месяца
- Game designer, Divinity and Beyond, 3 года 2 месяца
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