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Oleksandr

Unity developer

Возраст:
21 год
Город проживания:
Каменец-Подольский
Готов работать:
Винница, Днепр, Запорожье, Киев, Львов, Одесса

Контактная информация

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Oleksandr Markovskiy Employment History
Unity developer
[открыть контакты](см. выше в блоке «контактная информация») KEVURU Games
[открыть контакты](см. выше в блоке «контактная информация») C# Unity Developer
Ukraine
Linkedin ,GitHub ,Certificates July 2023 - Present

Raccoons Games
Profile C# Unity Developer
As a Unity developer with 3 years of Ukraine
January 2023 - March 2023
commercial experience, I specialize in
developing 3D, 2D games for Android, iOS, and "OPTOR GROUP" LLC
PC. Skilled in optimizing code and C# Unity Developer
implementing new solutions and technologies, Ukraine
April 2022 – January 2023
such as Zenject and Addressables, to solve
dependency issues and reduce project
memory usage. Experienced in interacting Additional Projects
through APIs with technologies, adept at 2019 – 2022
developing custom architectural solutions. • To participate in the startup competition, he
gathered a team of 8 robbers and served as a
project manager and chief developer. Also
Hard skills worked on the development of the game
Unity: Zenject, DOTween, ScriptableObject, interface, opponents, one of the game modes.
Cinemachine, Timeline, NavMesh, • Independently created and published 4
Addressables, URP, FishNet, Particle system, games in the Play market
Animations, Shaders, Spine, Optimization
C#: OOP, SOLID, Patterns Education
Project management: Git, P4V Helix, Jira, University of Telecommunication
Figma, Trello, Confluence Bachelors of Software Engineering
Other: Android Studio, Firebase, AdMob, Unity 2021 – 2025
Ads, Playfab, Docker
Course from University
Unity Development
2021-2022
Soft skills
• Bias for action Course from the Small Academy of Sciences
• Adaptive Create your game in Unity
Demonstrated a high level of knowledge during
• Critical Thinking training
• Attention to Detail 2021
• Communication
• Team player Course at the European School of Programming
Fundamentals of C++ Programming
2018 – 2019
KEVURU Games, Ukraine

C# Unity Developer | July 2023 - Present
Improved individual systems using internal tools and programming languages. Led team calls and supported
colleagues in the absence of the team leader. Enhanced project development speed by collaborating with senior
developers to refine existing systems. Developed a popup/screen system and implemented UI based on artist
references. Managed version control and teamwork synchronization with P4V Helix.

Key Responsibilities:
- Collaborated on optimizing and enhancing project systems;

- Developed and integrated UI systems based on provided references;

- Temporarily led team meetings and handled client communication;

- Contributed to documentation and ensured code quality.

Tech Stack: C#, Unity, ZenJect, URP, Addressables, DOTween, Firebase, Cinemachine, Timeline, P4V Helix, Docker,
Playfab, FishNet

Raccoons Games, Ukraine
C# Unity Developer | January 2023 - June 2023
Independently developed hyper-casual games from scratch to publishing. Integrated advertising systems to monetize
the games and conducted thorough testing to ensure stability. Documented game systems for future maintenance.

Key Responsibilities:
- Designed and implemented hyper-casual games;

- Integrated AdMob for monetization;

- Conducted testing and troubleshooting;

- Documented game systems for client and internal use.

Tech Stack: C#, Unity, AdMob, OOP, SOLID, Patterns, Git, ZenJect

"OPTOR GROUP" LLC, Ukraine
C# Unity Developer | February 2022 – January 2023
Promoted to Team Lead after game publication, overseeing updates and mentoring new developers. Worked with a
team to develop a game similar to *Castle Crush*, focusing on combat mechanics and AI opponent abilities. Managed
documentation for game systems and integrated in-app purchases. Fixed bugs and optimized published games.

Key Responsibilities:
- Led team efforts on game updates and mentorship;

- Designed combat systems and AI for a strategic battle game;

- Maintained and documented game systems for ongoing development;

- Integrated in-app purchases and resolved technical issues in published games.

Tech Stack: C#, Unity, Unity Ads, DOTween, NavMesh, OOP, SOLID, Patterns, Git

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