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Дар'я

2D Artist

Возраст: 26 лет
Город проживания: Ужгород
Готов работать: Удаленно
Возраст:
26 лет
Город проживания:
Ужгород
Готов работать:
Удаленно

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EDUCATION
2017-2021 Public Management and Administration
Kharkiv Regional Institute of Public Administration attached to
the Office of the President of Ukraine

EDUCATIONAL PROGRAMS
2025 – Mentorship with Daria Pogodina, contemporary Ukrainian
artist
2024-2025 – Skvot school: 2D Concept Character and
Environment Artist ; Concept Artist: Start at Gamedev course).

CV
2022 - Artcraft School:
2022, 2024 - Schoolism Online Art Classes: Gesture Drawing,
Painting with light and color, Deconstructed: Drawing People,

PortfolioWORK EXPERIENCE
Visual Development step by step

DARIA GOLOVINA
2D general artist | concept artist Since Jul 2025 – Concept Artist at Black Tower Basement.
Creating 2D realistic character and creature art (sketches, final
Currently living and working in Uzhhorod, Ukraine.
render, turnarounds).
Since Aug 2025 – General Artist at House of Morok, (Indie team).
CONTACTS Develop character + environment concepts and maintain visual
@aulennatarix consistency across the project. UI layout exploration, icons/item
ar.
[открыть контакты](см. выше в блоке «контактная информация»)
Since Oct 2024 - Freelance Concept Artist & Illustrator. Delivered
@aulennatarix concept designs and illustrations for various projects.

portfolio on Artstation
Additional Experience
Since 2019 - Consulting Kickstarter Marketing Specialist at
GreenWeb. Over 180+ Kickstarter campaigns launched.
KEY COMPETENCIES OTHER

Software: Adobe Photoshop, Blender, Figma, Canva. Languages: Ukrainian — C2 | English — С1
Artistic: Character design, creature design,
Production-ready habits: feedback-driven iterations, clean handoff-
environment & props design; proficient in digital
ready PSDs.
painting and traditional illustration.
Environment & props: modular props, composition, 3D support: simple 3D bases in Blender for faster perspective & design
color scripts, lighting notes, level‑minded readability decisions.
Production deliverables: turnarounds, material &
function callouts, paintovers for 3D, UI icons & item AI (optional): used for early ideation/reference; final deliverables are
art fully hand-crafted.
Character & creature design: anatomy, proportion,
Traditional: strong drawing/painting skills (can support pipeline when
costume, shape language, pose/expression sheets
needed).
Visual development: moodboards, reference
gathering, exploration sketches, silhouette & value Selected exhibitions (2025): When they see us, Artemida Gallery, Milan,
control Italy; Exhibizone digital exhibition by MAGIX; Digital exhibition Life,
Workflow: rapid iteration, clean PSD structure & Death, Love by Art Collide
naming, high discipline, feedback appreciated
Collaboration: cross‑team communication, timeboxing
& prioritization

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