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Денис

Unity developer

Город проживания: Киев
Готов работать: Удаленно
Город проживания:
Киев
Готов работать:
Удаленно

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DENYS
ISMAYLOV
Unity Developer
2.5 years experience

PROFILE INFO
CONTACT Unity Developer focused on hyper-casual and hybrid-casual mobile
games. I enjoy digging into gameplay systems, optimizing
[открыть контакты](см. выше в блоке «контактная информация»)
performance, and finding smart ways to boost player engagement.
[открыть контакты](см. выше в блоке «контактная информация») I’ve integrated ads, analytics, and IAP SDKs, implemented WebView
Warsaw, Poland features, and run A/B tests to refine monetization. By adding battle
passes and new game modes, I helped increase LTV by about 23%
Game Portfolio across projects. Experienced with Android, iOS, and Amazon platforms,
LinkedIn I work closely with designers and artists to turn ideas into fun, polished
Telegram mobile games.

SKILLS EXPERIENCE
C#, OOP, SOLID VIRA GAMES 2025 - now
Unity (Zenject, UniTask, UniRx) I was responsible for developing core meta-game features, including
creating data models, writing business logic, implementing interfaces,
SDK Integration
and performing A/B testing to optimise gameplay and user experience. I
Mobile optimisation & profiling worked across multiple projects with different codebases and
Android/IOS/Amazon platforms programming approaches, and also handled porting games to the Fire
TV platform. Collaborating closely with game designers and artists, I
REST API, A/B Testing
ensured features were implemented efficiently and aligned with the
GIT, CI/CD overall game vision.
Math, Linear Algebra Key Achievements:
Developed the package to automate tasks across projects, reducing
Game Design & Prototyping
development time and increasing efficiency.
Editor Tooling Implemented feature and optimisation , enhancing product quality,
Agile / Scrum improving user experience, and increasing LTV by 23%.
Tech: Unity, C#, Zenject, UniRx, Odin Inspector, SDK, Editor Tooling,
Code Review
Agile, Addressables, S3, CloudFront
Shader Graph
PLAYNATIC 2024 - 2025
AWS Service (S3, CloudFront)
Develop straightforward game mechanics that are intuitive and quick to
LANGUAGES understand, ensuring the game is easy to pick up for casual players.
Implement basic monetisation strategies like ads and integrate analytics
English - intermediate
tools to track player behavior and optimise the game's success post-
Ukrainian - native publishing.

Russian - native Tech: Unity, C#, Zenject, DOTween, AppsFlyer, OneSignal, Xcode

EDUCATION 24PLAY 2023 - 2024
2020 - 2025 Developing game mechanics implement and fine-tune core game
mechanics, including puzzle mechanics, stacking mechanics, merge
MASTER OF COMPUTER
mechanics, idle tycoon.
ENGINEERING Create rapid prototypes of game concepts*Work closely with designers
National Technical University and artists to integrate assets into the game.

of Ukraine “KPI” Tech: Unity, C#, Zenject, DOTween, UniTask, Optimizations, Ads,
In-App, Analytics,
K-SYNDICATE COURSES

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