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Unity 3D програміст

Рассматривает должности:
Unity 3D програміст, Full-stack Engineer, Full stack програміст, Unity 3D Lead
Город:
Киев

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V l a d y s l a v K r a v c h u k
Phone: [открыть контакты](см. выше в блоке «контактная информация»)
LinkedIn: Vladyslav Kravchuk
Website: grayby.com
Email: [открыть контакты](см. выше в блоке «контактная информация»)
Unity3d & ASP.NET
Location: Ukraine (GMT+3)
Full-stack Lead/Senior Developer Languages: Ukrainian, English, Spanish

SUMMARY
Full-stack Unity3d & ASP.NET Core Lead/Senior engineer with 10 years of experience in game and enterprise
application development as a full-stack engineer. Managed and improved high-performing teams, increased
productivity, and created a collaborative environment
I began my career out of passion and curiosity, learning OpenGL, C++, CryEngine (Crysis), and Gamebryo/Creation
Engine (The Elder Scrolls, Fallout). At university, I visualized flight sessions from black box data using Unity

EDUCATION
• Master’s degree in Computer Science, National Aviation University, 2019
• Certified .NET Professional engineer, 951/1000, CyberBionic Systematics, 2015

EXPERIENCE
Unity3d Solution Lead Engineer, N-iX, Standard AI
(November 2021 – October 2022)

• Responsible for creating an AI training simulation project and managing the team from the ground up.
• Developed application architecture using Unity’s HDRP. Created character AI systems, precise procedural object
grasping, natural humanoid movement, and advanced AI navigation systems.
• Achieved full scene generation with hundreds of thousands of objects and randomized environment texturization.
Created a deep capture system capable of replaying simulation sessions from output data. Applied intrinsic real
camera coefficient data to in-game cameras to replicate real-world optics using OpenCV and compute shaders.
Implemented multiple scene rendering modes such as depth, normals, and more.

Personal projects using Unity3D and ASP.NET Core
Unity and ASP.NET Core Framework, Match 2
(February 2021 – Present)

• Created a 140k lines of code framework solo on both Unity (client) and ASP.NET Core (server)
• Implemented flexible application management system which manages the project as modules
• Implemented: Ads, Firebase adapters, 5 types of Authentication, tutorial systems, IAP, flexible UI that is based
on layers and queues, deep configuration and tasks management via wrappers and synchronization context
replacement, push notifications, extendable cheats, diagnostics, localization, network processors, analytics, error
and performance tracking, own client-server load balancing approach, platform services, and much more
• Implemented server side for Azure, IIS, and MongoDB Atlas. Created cascade operations for MongoDB driver
• Released apps on the App Store and Google Play. Created monetization, ASO, ads, and advertisement strategies

Senior Unity3d Developer, Solverlabs
Planetcraft, Planet of Cubes, World Craft
(March 2020 – November 2021)

• Responsible for feature development across Android, iOS, UWP, Huawei, and Amazon platforms.
• Designed and managed application architecture from the ground up. Conducted R&D, performed analytics and
user experience analysis, implemented unit and integration testing, introduced .NET’s asynchronous
programming model, and redesigned the existing MVC structure.
• Integrated Huawei SDK into all company applications, including Ads and IAP. Optimized performance by
increasing overall FPS, improving rendering techniques, and enhancing the networking system using Protocol
Buffers. Implemented multiplayer trading, clans, player profile customization, and a dynamic popup-building
system.
Unity3d Full-stack engineer, Ciklum
(September 2017 – March 2020)

Moon Active. Coin Master project
• Ported an application with 6 million daily active users to the WebGL platform as the main software developer in a
newly created team. Developed numerous features for WebGL, Android, Amazon, and iOS platforms. Planned
Sprints, improved workflow through retrospectives, managed pull requests, and covered all the newly created
features with documentation. Managed huge amounts of assets and configuration
• Business trips to Unite Copenhagen 2019 and Unity HQ

Kantar Retail. Store editor project
• Worked in a cross-functional team as a Unity3D, frontend, and backend developer, using Unity3D, Angular,
Spring, and MongoDB frameworks.
• Integrated HTC Vive (VR) into an enterprise retail project. Collaborated closely with the client, planned features,
and provided comprehensive documentation for all implemented functionalities.

Unity3d developer, Think Mobiles
US projects. Seek VR, VR cinema
(June 2016 – November 2016)

• Migrated the project to the Entitas ECS.
• Developed a VR project for the GearVR platform. Improved existing 3D models and character animations

SKILLS
Unity
• WebGL, Android, iOS, UWP, Huawei, Amazon, Windows & MacOS
• Zenject, UniRx, DoTween, NUnit, UNET/Netcode, NGUI, Unity UI, DOTS, ECS, JobSystem, Burst, asset bundles,
addressables, awaitables, functional approach
• Firebase Auth and messaging, JWT Auth, Facebook SDK, AdMob, IronSource, Appodeal SDK, Unity IAP, Huawei
SDK (Ads, IAP, account management, AppGallery), Cross-promotions, Flurry
• Architecture design, performance optimizations, Built-in RP, URP, HDRP, animations, shaders, shader graph,
compute shaders, sound management, design patterns, remote profiling, AI, NavMesh
• I2Localization, platform-specific features (Android storage, GDPR, ToS, ATT, etc.), ProtoBufs, VR (HTC Vive,
GearVR), AR (Vuforia), XR, gltFast, OpenCV

Web

• ASP.NET Core, IIS, Windows Server, Azure, MongoDB Atlas, MongoDB Compass, T-SQL, AWS S3
• Server-side Blazor, Razor, WebAPI, Web MVC, WebDeploy, Swagger, NuGet, Authentication, caching, balancing
• Hosting management, and certificate creation
• Postman, Fiddler, Charles

Other
• Team management, Agile/Scrum, A/B testing, data analysis, ad campaigns management
• Java, Spring, TypeScript, C++, Pascal, HTML, CSS, Angular, TypeScript, Docker, Jenkins, TeamCity, Rider, Visual
Studio, XCode, Android Studio, virtualization, Google Play Console, App Store Connect, AppGallery Connect, Meta
for Developers, Github, Bitbucket, GitLab, Source Tree, Fork, Blender, Adobe Photoshop, Stable Diffusion,
BigQuery, Tableau, Coralogix

PORTFOLIO
• AI training simulation project
• Coin Master
• Planet Craft
• World Craft
• Planet of Cubes
• Skins for Minecraft PE
• Virtual store editor
• Match 2 Qubix (iOS and Android)

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