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Level designer

Рассматривает должности: Level designer, Technical designer
Город проживания: Шепетовка
Готов работать: Киев, Удаленно
Рассматривает должности:
Level designer, Technical designer
Город проживания:
Шепетовка
Готов работать:
Киев, Удаленно

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Contact
[открыть контакты](см. выше в блоке «контактная информация») (Mobile)
Yurii Pivnenko
[открыть контакты](см. выше в блоке «контактная информация») Level Designer
Ukraine
[открыть контакты](см. выше в блоке «контактная информация»)
pivnenko-5287a317a (LinkedIn)
Summary
Top Skills Experience: 7 years
Level Design
CRYENGINE Major Expertise:
Unreal Engine - Development the PvP, PvE and PvPvE levels for FPS and TPS
from the prototype on paper to full ready made level
Languages - Creating new gameplay
English (Professional Working) - Encounters
Ukrainian (Native or Bilingual) - Quests
- Visual scripting (flow graph, blueprints)
- Playtests
- Level balancing
- Level optimization
- Bug fixing
- Documentation
- Comunication with other departments.

Technologies & Tools:
CryEngine 3.2: ViewPort, Landscape, FlowGraph, TrackView,
Foliage, Lights

Unity: ProBuilder, Terrain, Foliage, ViewPort

Unreal Engine 4/5: View Port, Blueprints, Landscape, Mesh Editor,
Material Editor, Foliage, LOD, Batching, Anim Bluprints (Machine
States, Anim Montage), Sequencer, Level Streaming, Lights,
Blueprints Debugger, Unreal Insights

Jira, Perforce, Confluence, Jenkins, Git, SourceTree

Major Experience:
- Warface (Crytek, Blackwood Games) - MMO FPS
- Unannounced title (Blackwood Games, Gunzilla Games) - MMO
FPS
- Unannounced title (Pixagon Games) - MMO TPS
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Experience
Melior Games
Level designer
October 2024 - April 2025 (7 months)
1000 levels for mobile casual project on Unity.
- Work in Unity
- Design, prototype and implement new levels
- Balancing
- A/B tests
- Define and maintain difficulty curves
- Fixing bugs
- Communication with other departments
- Using version control program
- Documentation

Pixagon Games
Level designer
January 2022 - July 2024 (2 years 7 months)
- Development the PvPvE levels from the prototype on paper to full ready
made level
- Setup new gameplay/mechanics into old levels
- Work in UnrealEngine 5
- Creating new gameplay
- Scripting using blueprints
- Level balancing
- Comunication with other departments (creative director, VFX, sound design,
level art, technical art, proggramers, animators, narative design, game design,
concept artist)
- Playtests
- level optimization
- Documentation
- Fixing the bug from QA department
- Using the version control program

Blackwood Games
Level designer
October 2018 - December 2021 (3 years 3 months)

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- Development the PvP and PvE levels from the prototype on paper to full
ready made level
- Rework old PvP levels
- Setup new gameplay/mechanics into old levels
- Work in CryEngine 3, UnrealEngine 4 and 5
- Creating new gameplay
- Scripting using flow graph, blueprints
- Level balancing in PvP (timings, layout), PvE (difficulty level)
- Comunication with other departments (creative director, VFX, sound design,
level art, technical art, proggramers, animators, narative design, game design)
- Playtests
- Creating animations using trackview tool in cryengine
- level optimization
- Documentation
- Fixing the bug from QA department
- Using the version control program
- Mentoring

Education
National Technical University of Ukraine 'Kyiv Polytechnic Institute'
Specialist academic level, Computerized control system · (2016 - 2017)

National Technical University of Ukraine 'Kyiv Polytechnic Institute'
Bachelor's degree, Systems Engineering · (2012 - 2016)

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