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Ігор

Unity Developer (Trainee, Junior)

Возраст: 32 года
Город: Одесса
Возраст:
32 года
Город:
Одесса

Контактная информация

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Ihor Nikolskyi
Junior Unity Developer
Junior Unity Developer with hands-on experience building commercial and jam-winning game
projects. Comfortable working both independently and in small teams. Experienced with the full
development cycle — from concept and game design to publishing on Google Play. Focused on
clean architecture, polished user experience, and rapid problem solving.

Contact PROJECTS
Email
[открыть контакты](см. выше в блоке «контактная информация») BreakPoint: Rock Paper Duel
Card-based arcade game — published on Google Play
Education Role: Solo Unity Developer (art by external artist)

Google Play: Link
Self-taught Unity & C# GitHub: Link
developer
ITVDN: C# Programming Contributions:
Full-cycle development from idea and game design to release.
ITVDN: Unity Course Built drag-and-drop card interaction system.
ITVDN: Design Patterns Basics Implemented DOTween-based UI animations and transitions.
Integrated AdMob ads and custom difficulty curves.
Developed combat logic, UI, menus, and overall game flow.
SKILLS Performed optimization, testing, and post-release support.

Unity: UI Toolkit, Input System, Peak or Die
DOTween, ScriptableObjects, Decision-making card game — Game Jam winner
Object Pooling, Physics, Role: Unity Developer / Game Designer
Animation
Itch.io: Link
Game Systems: turn-based
logic, inventory, save/load Contributions:
systems, state machines Participated in core concept creation and game design decisions.
Set up scene structure and screen transitions.
Monetization: Unity Ads, Implemented animations using DOTween.
AdMob, Google Play IAP Created the inventory system during the jam.
Developed the in-game menu after the jam.
C#: OOP, events, task-based
architecture, design pattern OneLiner (in development)
fundamentals Role: Unity Developer / Game Designer
Publishing & Integration: Puzzle/line-drawing game
Google Play Console, basic
Implemented line-drawing system and input handling.
Google Play Saved Games
Developed turn-passing and round flow logic.
Publishing & Integration: Added audio, UI, and save/load system using PlayerPrefs with extension toward
Google Play Console, basic Google Play Saved Games.
Google Play Saved Games Integrated ads and in-app purchases.
Contributed to UX and overall game structure.

Language EXPERIENCE
SMM / Targeting Specialist
English - B2
Worked with content creation, marketing strategy, and advertising campaigns.
Ukrainian - native
Strengthened communication, organization, and teamwork skills useful in game
development.

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