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Middle Unity developer

Рассматривает должности:
Middle Unity developer, Unity 3D програміст, Разработчик игр, C# програміст, Web-програміст
Возраст:
20 лет
Город:
Львов

Контактная информация

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Middle Unity Game Developer
Oleh Pagulych
About Me

Unity Game Development
2+ years of experience with Unity in both 2D and 3D
game development
Proficient in building UI systems, animation
workflows, code architecture, optimization, lighting
(including baking), audio integration (SteamAudio),
and custom tool creation
Hands-on with multiplayer networking using Photon
(voice, object sync, player state sync)
Contact Comfortable with both 2D and 3D pipelines and
combining them within one project
Team Leadership & Project Management
[открыть контакты](см. выше в блоке «контактная информация»)
Led teams of up to 11 members (developers, artists,
[открыть контакты](см. выше в блоке «контактная информация») designers)
Experience in mentoring junior developers and
LinkedIn organizing development pipelines
Familiar with Scrum workflows: planning,
Education retrospectives, sprints, task delegation, and team
communication
Strong focus on finishing projects and delivering
Drohobych Pedagogical University
results (Cure for Death: full release on Steam)
Math teacher
General Strengths
2020-2025 Strong problem-solving and technical decision-
making
Experience Full development lifecycle experience: from concept
and prototyping to release and post-launch support
Collaborative mindset, able to work efficiently in
Cure for Death Unity Developer
2024 – 2025 cross-functional teams
Steam-published visual novel horror game with hybrid 2D/3D
environments
Responsible for full tech stack: game architecture, UI/UX,
audio (SteamAudio), optimization, lighting, animation, and
Expertise
scripting
Managed a small team (1 developer, 1 artist) and oversaw the 🔧 Core Skills
entire development cycle Unity (2D/3D), C# (OOP, SOLID, Events, Delegates)
Night Mafia Game Developer / Project Organizer Game Architecture (State Machines, MVC, Scriptable
2024 – 2024
Architecture)
Online multiplayer strategy game with role-based mechanics
Built core gameplay systems: networking (Photon), voice chat, Zenject / Dependency Injection
player roles, spectator mode, UI Photon PUN 2, New Input System
Organized and mentored a team of 11 people; handled
planning, task distribution, and code reviews
🎮 Gameplay & Systems
Web Development (Laravel + Vue) Full-Stack Developer Animator / Mecanim, Animation Events
2022 – 2024 Raycasting / Physics, Lighting
Worked in a large Agile team environment with regular ScriptableObjects, Scene Management
retrospectives and code reviews
UI, Localization System, Audio (Steam Audio)
Built admin dashboards and dynamic website components
using Laravel (PHP) and Vue 3 📱 Platform & Optimization
Gained experience with backend optimization, MongoDB, Basic Mobile Development
ClickHouse, and scalable API design
Optimization (Object Pooling, Profiler)
Indie 2D Projects Solo Unity Developer
2020 – 2021 🧰 Tools & Workflow
Created several small mobile 2D games while learning Unity Git / Version Control
fundamentals Task Management (Jira, Trello, YouTrack)
Worked with sprites, palettes, UI, animations, and simple game
Task Estimation, Feature Planning, Code Reviews
mechanics

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