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Middle+ unity developer

Рассматривает должности:
Middle+ unity developer, Full stack програміст, Розробник ігор, C# програміст, IOS-програміст, Android-програміст, Game designer, Game developer, Web-програміст
Возраст:
28 лет
Город:
Черновцы

Контактная информация

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Middle+ Unity Game Developer
I create games played by many players worldwide. I have over 3 years of experience working with
the Unity platform. I've worked alongside industry veterans, learning valuable expertise and
professional development practices. I’ve participated in the creation of various games — from
concept to release. I work on games of all genres, focus on business goals, and always consider
monetization needs. I analyze the market, track trends, and have a solid understanding of
business processes in the game development industry.
Yuriy Tkach
Telegram [открыть контакты](см. выше в блоке «контактная информация») [открыть контакты](см. выше в блоке «контактная информация»)

LinkedIn GitHub

PSV Game Studio 05 / 2025 - 06 / 2025 Hard Skills:
Construction Set - 3D Builder C# Programming: fundamentals, OOP, SOLID,
Middle Unity developer asynchronous programming, LINQ, design patterns,
dependency injection (Zenject), and performance
optimization.
Optimized games for Android and iOS platforms, as well as for the
Amazon Appstore platform. Unity Development: game mechanics, user interface (UI),
creating and configuring game objects, animation, physics,
navigation, AI, asset integration, optimization for mobile
Rectavia studio 08 / 2024 - 05 / 2025
platforms, WebGL, consoles, and PC, scripting (C#), and
deployment (iOS/Android/Consoles/PC).
NOT Suika Remote
Middle Unity game developer
UI Development: creating user interfaces, working with
Canvas and UI elements.
Samurai saga Remote
Middle Unity game developer Graphics and Effects: 3D modeling, materials, shaders,
particle systems, lighting, optimization.
other game prototypes Remote
Scripting and Game Logic: Scripting and Game Logic:
Middle + Unity game developer, DevOps
writing scripts, managing game states, implementing game
loops, event handling, AI behavior scripting, data-driven
Developed a logic game based on swika puzzles, focusing on optimization, animation,
and interactive elements. Worked on a third-person action game with a samurai, design, player input management, custom editor tools, and
creating animations and combat mechanics. Independently worked on the WebGL developing game architectures.
version of the John Wick-themed card game, performing DevOps duties.
Collaborated with Lemon Sky during this project, handling integration and Version Control Systems: working with Git,
mechanics. GitLab, and Assembla.
Testing and Debugging: debugging code.

DinoPix 07 / 2022 - 08 / 2024 Asset Management: importing/exporting assets, asset
store management
Planet Smash Remote
DevOps and Automation: automating development
Unity game developer workflows with GitHub, setting up CI/CD pipelines, working
with game deployment services, integrating automated
Rocket Spaceflight Simulator Remote notifications and monitoring via Telegram, and managing
Middle Unity game developer game deployment across multiple platforms.

Worked on Planet Smash and Rocket SpaceFlight Simulator, handling project
Business and Market Analysis: researching market trends,
architecture, development and implementation of game mechanics, animations,
sound and visual effects. Focused on physics, mathematical calculations, ads, and understanding business objectives, monetization strategies,
analytics. Contributed to new gameplay mechanics and their seamless integration competitive analysis, and aligning game development with
with existing features. business goals.

My own project 04 / 2024 - Present Soft Skills:
Strong problem-solving abilities to analyze issues and
The Big Stick War Mobile
develop efficient solutions. Clear and effective
Middle + Unity Game Developer, artist, game designer communication with team members and stakeholders.
Created and fully manage The Big Stick War Mobile, handling all aspects of Collaborative teamwork in a team environment.
development, including game mechanics, animations, sound, and visual effects. Efficient time management and task prioritization to
Responsible for UI design, game states, project architecture, game physics,
meet deadlines. Adaptability to new tools, technologies,
and asset creation (2D/3D). Continuously support the game and focus on
monetization. and changing project requirements.

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