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Євгеній

C++ Unreal Engine developer

Город проживания: Днепр
Готов работать: Днепр, Киев, Львов, Одесса, Удаленно
Город проживания:
Днепр
Готов работать:
Днепр, Киев, Львов, Одесса, Удаленно

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Evgeniy Litvinov
Unreal Engine Engineer | C++ Developer
[открыть контакты](см. выше в блоке «контактная информация») [открыть контакты](см. выше в блоке «контактная информация»)
Ukraine linkedin.com

SUMMARY SKILLS
Dedicated Unreal Engine Engineer with 4 years of experience in C++ and C++ UE4 UE5 Blueprints
Blueprints, focused on developing core gameplay systems and demanding
technical features. My expertise spans advanced AI architecture, scalable System Design Architecture
multiplayer networking, and performance-optimized solutions, enabling the
creation of immersive and technically interactive experiences. API Technical Leadership

Materials & Shaders UI/UX (UMG)
EXPERIENCE
Git SVN Visual Studio
UE C++ Developer
Gamirare Inc.
12/2022 - 06/2025 LANGUAGES
Architected and implemented core gameplay systems, including Ukrainian
advanced character mechanics, interaction frameworks, and
English (B1)
progression loops.
Designed and developed comprehensive AI architectures utilizing
Behavior Trees and Blackboards, creating enemy behaviors and
dynamic NPC interactions. PASSIONS
Development of UI/UX systems using UMG and C++, focusing on
modularity, responsiveness, and seamless user experience. Gaming
Engineered physics simulation and character animation systems, A deep love to interactive experiences,
optimizing for realistic movement and interactions within the game. exploring diverse genres and understanding
Developed and optimized multiplayer networking and replication logic, the intricacies of game solutions.
ensuring stable and online gameplay.
Implemented game saving systems and progression management, Motorsports
safeguarding player data and game states. Passion for motorcycles, embracing the thrill of
Integrated diverse third-party SDKs, APIs, and plugins, extending engine speed and the challenge of pushing limits
functionality and streamlining development workflows. through precision and control.
Managed comprehensive asset integration workflows for models, VFX,
sound, and other game assets. Developing
Created and optimized complex materials and shaders (PBR materials, Dedicated to the craft of game development,
custom shader graphs). with a strong focus on quality, optimization and
Utilized Git and SVN for version control, collaborating within a team building robust systems.
environment and managing codebase integrity.

Programming School Lecturer | Online & Offline
C++ Fundamentals Instructor
05/2020 - 10/2021
Taught C++ fundamentals to students of various ages and levels.
Helped 6 student groups learn basic programming concepts.
Developed learning materials: lectures, exercises, practical tasks.
Provided support to students and answered their questions.
Created an environment for active learning and discussions.
Evaluated student progress and adjusted teaching methods.

EDUCATION
Bachelor’s Degree in Computer Science
Donbas State Mechanical Engineering Academy
08/2017 - 04/2021

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