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Мілена
2D Digital Artist (semi-realism, gamedev)
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Summary
Experienced 2D Artist with nearly 5 years on a high-quality AAA mobile project (iOS & Android). I thrive in
teams that build ambitious games with creativity, care, and strong collaboration. I’m looking to join a
passionate team where I can keep growing, share my experience, and contribute to games made with
purpose and creative vision. I love designing new worlds, characters, their relationships, and lore. My
adaptability and attention to detail have allowed me to contribute beyond my core responsibilities —
from mentoring four fellow artists to helping streamline workflows. I combine strong artistic skills with
flexibility and fast adaptation to evolving pipelines. When assigned a task, you can expect consistent,
high-quality results in the established visual style.
Skills
Comic Production
• Full-cycle comic creation: layout, script-based sketching, line art, final rendering, layering
• Use of 3D assets to improve composition, head likeness, and workflow speed-up
• Actively identified logic inconsistencies in scripts and transitions within game sequences, assisting art
leads and game designers in resolving them
• Guided 4 artists in comic production pipelines
Concept Art
• Original design and redesign of characters, environments, close-ups, and illustrations
• Frame-by-frame animation of creatures, draft effects for animation team
Game UI & Visual Assets
• Game Icon design (idea, sketch, final rendering)
• Collection items icons
• Promo art, banners, and in-game offers
• Visual consistency across gameplay and marketing assets
Build Preparation
• Asset preparation: cutting characters, comics, speech bubbles, environments, props
• Creation of additional poses and elements for animation
Software & Tools: Adobe Photoshop, Clip Studio Paint, Stable Diffusion, Easy Pose, Rebelle, Paintool Sai,
Magic Poser, Wombo Dream, Blender(Basic), Jira.
Professional Experience
Nordcurrent (4y 8m) — Junior 2D Artist → Middle 2D Artist → Senior 2D Artist
Murder by Choice — Hidden Object game for IOS and Android
I started as a Junior Artist and grew into a Senior 2D Artist. I worked on all stages of comic creation,
from drafts and script-based sketching to final rendering. I also designed game icons, UI elements, and
character concepts, and updated hidden object scenes (HO), close-ups (CU), and environment
locations. Additionally, I developed banners and offers, and created several early-stage frame-by-frame
animations. As a Middle Artist, I mentored four team members by regularly reviewing their comic work
and offering constructive feedback. I introduced workflow optimizations that increased production
speed and quality, while ensuring consistency in the visual narrative. My strong collaboration with the
team included regular meetings and retrospectives, where I also offered guidance on broader
art-related tasks.
Professional Education
• Сhildren's Art school (2011-2015)
• IT STEP Academy, Odesa (2013–2018) — Comprehensive multidisciplinary program in digital arts and
technologies —Diploma. Courses included: computer literacy, web design, Adobe Photoshop, Illustrator,
3D modeling, robotics, and programming fundamentals.
• Grekov Odesa Art College(2015-2019) — Professional secondary education| Painting | Red Diploma with
honors
Languages
Ukrainian, Russian(native), English Intermediate (В1+)
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