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Супрун
Unity developer
- Рассматривает должности:
- Unity developer, Unity 3D-програміст
- Возраст:
- 24 года
- Город проживания:
- Николаев
- Готов работать:
- Удаленно
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Unity developer
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q https://drive.google.com/drive/folders/113JpUztzPTyFvTkEL2dd2-LK-qiKHVp9?usp=sharing Open to remote work
EDUCATION SKILLS
Master of Computer science Programming
Petro Mohyla Black Sea National University
07/2018 - 02/2024 C# C/C++ Python GLSL
EXPERIENCE OOP SOLID Principles Singleton
System Administrator / Network Engineer State Machine Object pool MVP
Petro Mohyla Black Sea National University
01/2021 - Present Mykolaiv, Ukraine Core Unity Skills
Company Description
• Construct network infrastructure university (for more than 1500 users) Physics (Rigidbody; Colliders; Joints)
using Mikrotik, Cisco, and SAN Switch equipment.
• Monitor network performance and troubleshoot connectivity issues. Character controller Input System
• Deploy, configure, and maintain Linux (Ubuntu, CentOS) and Windows
Server environments.
Animator Controller
• Handle Active Directory, Group Policy, DNS, DHCP, and file servers.
• Maintain physical servers (Supermicro, HP).
• Administer HP SAN storage systems (e.g., MSA series). Animation blend trees
• Configure and monitor iLO (Integrated Lights-Out) interfaces for remote
server management ScriptableObjects Cinemachine
• Set up and maintain firewalls, VPNs, and access rules.
• Monitor logs for suspicious activity and enforce security policies.
• Document network topology, configurations, IP addressing, and Prefabs Lighting Materials
credentials securely.
• Over 5 years of experience in Windows/Linux OS administration Post-processing Shader Graph
PROJECTS Tools
AI-Driven Car Drifting Simulation (NEAT + Unity + Unity Editor Extensions Visual Studio
Python)
Developed a car drifting demo in Unity where the vehicle autonomously Git
handles a sharp turn using a NEAT neural network trained in Python. The
trained model was integrated via network communication, allowing real-time Networking / System administration
control of the car's physics-based behavior based on evolved neural
outputs. LAN WAN TCP/IP Subnetting
• Implemented Unity-side vehicle physics and control system.
• Integrated Python-trained NEAT model via TCP/UDP socket.
• Tuned simulation for realistic drift dynamics. Routing NAT RouterOS
Survival Game Prototype Firewall management VPN Linux
Developed a survival game prototype featuring a flexible OOP-based item
system allowing picking up, using, and placing items. Supermicro and HP servers
• Designed and implemented a flexible OOP item system supporting item
pickup, usage, and placement. HP SAN Storage
• Created a basic inventory system for managing collected items.
• Developed smooth player animations using Unity’s Blend Tree and
Animator Controller. LANGUAGES
• Ensured modular and scalable code architecture for future feature
expansion. English Pre-Intermediate
3D Chess Mechanics Prototype Ukrainian native
Developed a 3D chess mechanics prototype with the following features:
• Implemented turn-based gameplay allowing players to move chess
pieces according to official rules.
• Developed game logic to detect check and checkmate conditions.
• Added interactive piece selection with visual highlighting of selected
pieces and possible move tiles.
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