Сайт поиска работы №1 в Украине
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3D artist
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- Николаев
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- Удаленно
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ANDRII MINOV
Junior 3D Artist
Email: [открыть контакты ](см. выше в блоке «контактная информация»)
Telegram: @Kelni1
Location: Ukraine - Mykolaiv
Work Format: Remote (Full-time/Part-time)
PROFESSIONAL PROFILE
3D Artist specializing in hypercasual mobile games and low poly modeling. Expert in creating
mobile-optimized assets using atlas textures and vertex color workflows. Primary tool is Blender.
KEY SKILLS
3D Modeling (Blender-specialized):
• Low poly assets - creating optimized models for mobile devices
• Environment props - interior objects, decorative elements, buildings
• Modular approach - creating reusable element systems
• Hypercasual aesthetics - bright, appealing models for casual games
• Retopology - high-poly model optimization
• Hard surface modeling - technical objects and mechanisms
Texturing & Materials:
• Atlas texturing - compact texture placement for mobile optimization
• Vertex Color painting - efficient detailing without additional textures
• Stylized texturing - stylized materials for casual games
• PBR workflow - working with Albedo, Normal, Roughness, Metallic maps
• Gradient mapping - creating appealing color transitions
• Texture baking - baking lighting and details
Technical Knowledge:
• Mobile optimization - polygon count management (LOD systems)
• UV-mapping - efficient unwrapping and texture packing
• Batch processing - automation of multiple asset exports
• Unity Integration - asset import and setup in engine
• Technical constraints - understanding hypercasual game specifics
• Git workflow - basic version control system usage
SOFTWARE PROFICIENCY
Primary Tools:
• Blender - main 3D modeling and texturing tool (advanced level)
• Substance Painter - texturing and material creation (intermediate level)
• Photoshop - texture post-processing and concept art (basic level)
• Unity - asset import and basic setup (beginner level)
Additional Tools:
• Substance Designer - procedural material creation (beginner level)
• Marmoset Toolbag - presentation rendering (basic level)
EDUCATION
Bachelor's Degree, Computer Science (3rd year, in progress)
Specialization: Software Engineering
WORK EXPERIENCE
3D Artist (Freelance) | September 2024 - Present
Collaboration with indie developers and small studios
• Mobile game asset creation - developed 50+ low poly models for hypercasual projects
• Mobile platform optimization - reduced polygon counts by 60-80% while maintaining quality
• Atlas texturing workflow - created efficient texture atlases for 10+ projects
• Vertex color techniques - implemented detailed coloring without additional textures
• Technical requirements adherence - worked within polygon and texture size constraints
PORTFOLIO
ArtStation: https://www.artstation.com/kelni1
Sketchfab: https://sketchfab.com/Kelni
PERSONAL INFORMATION
Languages: Ukrainian (native), Russian (fluent), English (A2)
Ready For: Test assignments, learning new technologies, team collaboration
Interests: Mobile games, low poly art, 3D printing, gamedev community
WHAT I'M LOOKING FOR
• 3D Artist position in gamedev studio
• Learning opportunity from experienced artists
• Participation in low poly/casual projects
• Remote work with Ukrainian or international team
• Professional development in video game industry
READY FOR
• Quick learning of new technologies and workflows
• Working according to team guidelines and art style documents
• Meeting deadlines and technical project requirements
• Completing test assignments and proof-of-concept work
• Continuous learning and code review process participation
Junior 3D Artist
Email: [
Telegram: @Kelni1
Location: Ukraine - Mykolaiv
Work Format: Remote (Full-time/Part-time)
PROFESSIONAL PROFILE
3D Artist specializing in hypercasual mobile games and low poly modeling. Expert in creating
mobile-optimized assets using atlas textures and vertex color workflows. Primary tool is Blender.
KEY SKILLS
3D Modeling (Blender-specialized):
• Low poly assets - creating optimized models for mobile devices
• Environment props - interior objects, decorative elements, buildings
• Modular approach - creating reusable element systems
• Hypercasual aesthetics - bright, appealing models for casual games
• Retopology - high-poly model optimization
• Hard surface modeling - technical objects and mechanisms
Texturing & Materials:
• Atlas texturing - compact texture placement for mobile optimization
• Vertex Color painting - efficient detailing without additional textures
• Stylized texturing - stylized materials for casual games
• PBR workflow - working with Albedo, Normal, Roughness, Metallic maps
• Gradient mapping - creating appealing color transitions
• Texture baking - baking lighting and details
Technical Knowledge:
• Mobile optimization - polygon count management (LOD systems)
• UV-mapping - efficient unwrapping and texture packing
• Batch processing - automation of multiple asset exports
• Unity Integration - asset import and setup in engine
• Technical constraints - understanding hypercasual game specifics
• Git workflow - basic version control system usage
SOFTWARE PROFICIENCY
Primary Tools:
• Blender - main 3D modeling and texturing tool (advanced level)
• Substance Painter - texturing and material creation (intermediate level)
• Photoshop - texture post-processing and concept art (basic level)
• Unity - asset import and basic setup (beginner level)
Additional Tools:
• Substance Designer - procedural material creation (beginner level)
• Marmoset Toolbag - presentation rendering (basic level)
EDUCATION
Bachelor's Degree, Computer Science (3rd year, in progress)
Specialization: Software Engineering
WORK EXPERIENCE
3D Artist (Freelance) | September 2024 - Present
Collaboration with indie developers and small studios
• Mobile game asset creation - developed 50+ low poly models for hypercasual projects
• Mobile platform optimization - reduced polygon counts by 60-80% while maintaining quality
• Atlas texturing workflow - created efficient texture atlases for 10+ projects
• Vertex color techniques - implemented detailed coloring without additional textures
• Technical requirements adherence - worked within polygon and texture size constraints
PORTFOLIO
ArtStation: https://www.artstation.com/kelni1
Sketchfab: https://sketchfab.com/Kelni
PERSONAL INFORMATION
Languages: Ukrainian (native), Russian (fluent), English (A2)
Ready For: Test assignments, learning new technologies, team collaboration
Interests: Mobile games, low poly art, 3D printing, gamedev community
WHAT I'M LOOKING FOR
• 3D Artist position in gamedev studio
• Learning opportunity from experienced artists
• Participation in low poly/casual projects
• Remote work with Ukrainian or international team
• Professional development in video game industry
READY FOR
• Quick learning of new technologies and workflows
• Working according to team guidelines and art style documents
• Meeting deadlines and technical project requirements
• Completing test assignments and proof-of-concept work
• Continuous learning and code review process participation
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