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Oleg
Game developer
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Oleg Martynevskyi
C# GAME DEVELOPER
Oleg has over 4 years of commercial experience in Development,
has good knowledge of Unity3D and C# (understanding of how an
engine works, components system, scripting, animation, etc.).
Participated in projects of different size. He was involved in creation
and optimization of games on iOS, Android, AR|VR, PC, platforms.
CREATIVE AGENCY PRESENTATION
PROFESSIONAL SKILLS
PROGRAMMING LANGUAGES C#
ENGINE Unity
● Unity Analytics, UnityAds, Spine, Remote Config, Zenject,
Strangeioc, UniRx, AR Foundation, Unity Addressable;
● Editor Windows, Property drawers, Custom Attributes, Gizmos,
TECHNOLOGIES
ContextMenus, etc;
● Android/iOS plugins, CG shaders;
● Git.
Development for Mobile Platforms (Android, iOS), PC, AR|VR
PLATFORMS
CREATIVE AGENCY PRESENTATION
CAREER
Room 8 Studio: 2020-present Program-Ace: 2018-2020
C# Game Developer Software Developer
Project specifics Project specifics
● Porting of a game on Android / iOS; Development of games using C#, Unity (projects under NDA).
● Profiling and game optimization for mobile
devices; 1st project: 2D Endless runner for kids
● Fixing client-side bugs; ● Game logic, development of new features, in app purchase;
● Participate and contribute to architecture
discussions, design reviews, and code 2nd project: 2D puzzle
reviews; ● Game logic, Facebook api interaction, bug fixing;
● Work closely with other disciplines.
3rd project: Catacomb Hero
● Part game gui interaction. Integration of third-party modules;
4th project: AR iOS game
● Game logic, in app purchase. bug fixing;
5th project: VR prototype (Oculus Rift + HTC Vive)
● Game logic, development of new features, bug fixing;
CREATIVE AGENCY PRESENTATION
CAREER
Freelance Mage Studio: 2017-2017
Game Developer Game Developer
Project specifics Project specifics
1st Project: 3D Bowling: Puzzle for kids
2nd project: Poker ● Development of new features;
● Integration of third-party modules;
● Development of new features; ● Game optimization for mobile devices;
● Programming of gameplay, ● Programming of gameplay, UI;
● UI creation, animations; ● Editor scripting;
● Bug fixing; ● Refactoring;
● Was done a lot of profiling and optimization; ● Bug fixing;
● Sound effects;
● Part game gui interaction, server interaction.
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