- Файл
Михайло
QA-інженер
- Рассматривает должности:
- QA-інженер, Project-менеджер, C# Developer
- Возраст:
- 24 года
- Город:
- Киев
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Developer
S u m m a r y
[
Experienced Unity developer with 6+ years of expertise in real-time [
systems, multiplayer architecture, and simulation development. Proven (whatsapp, viber, etc.)
track record in leading technical teams, designing scalable systems, and
delivering mission-critical applications. Specialized in real-time Industry Knowledge
rendering, networked simulations, and performance optimization for Architecture development
demanding environments.
Data flow design
Project planning
e x p e r i e n c e
Rapid feature prototyping
Lead Unity Developer | FunkyMonkey
Feature testing/Unit-testing
Oct 2022 - Mar 2025 - 3 year, Kyiv
Long term support of IT
Mobile midcore game with extensive server infrastructure and real-time multiplayer
products
I was one of the first members of a newly created team at this Risk management
company. Together with a colleague, I built the entire development Mathematical modelling for
pipeline, transformed company processes, and introduced new practices IT project managing
for product development.
Key Achievements Tools & Technologies
Built development pipeline from ground up for newly created team Unity, C#, Docker, HLSL/
of 6+ developer GLSL, ShaderLab, Jira +
Established coding standards, development pipeline, UX/UI pipeline, Confluence, Git,
CI/CD elements, mentored several juniors, participated in BehaviourTrees/GOAP
recruitment proces
Participated in service architecture design supporting 1000+ Other Skills
concurrent user Typescript, MongoDB and
Implemented real-time multiplayer simulatio other, Proto Buffer, C++,
Implemented custom BT framework and tools for agent simulatio Python, Node.js, PHP
Delivered post-release support ensuring system reliability and quick
fix patches
Languages
Ukrainian (native)
Middle Unity Developer | Blackwood
English (B2 certified)
Feb 2021 - Oct 2022 - 1 year, Kyiv
Mobile RTS multiplayer prototypes spanning hyper-casual to midcore sectors
Social
Working as a part of brilliant team of experienced programmers I had a [
chance to develop several prototypes for mobile RTS multiplayer game,
extended multiple logic modules, developed sets of features,
maintained editor tools, designed shaders, worked with external SDK’s.
Key Achievements
Developed 5+ game prototypes with different complexity levels and
target audience
Created custom collision systems optimized for real-time strategy
game
Created custom editor tools for designers and game designer
Designed custom shader pipeline supporting both Built-in and URP
renderin
Advanced UI systems with responsive design pattern
Integration with external SDKs for analytics and monetizatio
Performance optimization for mobile platforms (iOS/Android)
Middle Unity Developer | Bimicore
Apr 2018 - Feb 2021 - 3 years, Kyiv
Multi-platform game development across mobile, PC, and AR platforms
As a one of the main programmers, I took part in design and creation of
the several project architectures. I had experience with sprint planning,
task managing etc.
Key Achievements
Managed sprint plannin
Delivered cross-platform solutions supporting mobile, PC, and
augmented realit
Architected complete game projects from concept to production
release
e d u c a t i o n
Master’s degree in Project management of IT projects
Taras Shevchenko National University of Kyiv
2023 - 2025, Kyiv
Bachelor’s degree in Computer science
Taras Shevchenko National University of Kyiv
2018 - 2023, Kyiv
Mathematics and Computer science in-depth study
Gymnasium №28
2007 - 2018, Zaporizhzhia
Reserve officer
MOS 531100: Technical Support of Stationary Automated Control
Systems
Military department of Taras Shevchenko National University of Kyiv
2020 - 2022, Kyiv
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